
Sandz
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Reduce mob damage for every mob from and past Dragon Forest
Sandz replied to Kradia's topic in Suggestions
The current cost is so extreme I don't even think a 70% reduction in damage will be enough for most people. Who would really pay 1-1.5m/h for a 10-20% increase in exp. And those are my numbers. It'll be even worse for every other DK. 30% isn't even near close to enough. The exchange quest would have to cover a lot of the cost. And I really don't think handing out that many pots to players is a good thing for the game. As I said already these changes will just benefit those who are already grinding those spots and not do anything for those that can't. And that will be the case unless something very drastic is changed. So either do nothing or make it viable for other classes to grind there. -
Reduce mob damage for every mob from and past Dragon Forest
Sandz replied to Kradia's topic in Suggestions
I hate to say this but 30% won't make a difference for DK in deep leafre. It's just not enough to make it a viable spot for DK to train at. And I also don't see why we can't reduce the damage of monster in deep ludi aswell. Atm those spots are also completely unviable for DK. And I know it just seems like im crying cuz my job bad. But all I really want is to be able to enjoy doing the new content while it still being viable for me. Im not asking for it to be the best exp/mesos in the game. And to try and justify my point I'll just give you some numbers. Atm the cost for a DK at peak is around 3.5/h I just recenty tested this with kradia. my rates were around 6.6m/h while his rates are around 6.2m/h. Which would mean it'd take me 16.5 hours to be 1 hour ahead of him in exp. And it would cost me 57.75m. Basically im paying 57.75m for 6.6m exp. So in theory if I had a spot where I could grind 57.57m per hour. I could do that for 1 hour and then grind peak and at the end of it I'd come out with the same result as kradia (same exp gain and mesos cost over time the same amount of time spent). If grinding 57.75 in an hour sounds ridiculous then I think the current damage deep leafre monsters do should also be equally as ridiculous. Now cutting the cost by 30% making it 2.45m/h won't change the fact that it's still not viable. Something extreme would need to be done for DK's to be able to grind in leafre. Something like making Priest/DK viable or cutting the damage by 60+%. Or adding cheaper potions like NLC pots. Personally I rather see no changes than changes that wouldn't do anything for the "weaker classes". The exchange idea is nice. It wouldnt make it viable for DK. 30% less damage is nice. But it won't make it viable for DK. These are just facts. This is also from the perspective of a lvl 158. It'll be even less viable for anyone lower level. I guess basically what im trying to say is. A change like this won't help the "weaker classes" grind in deep leafre. They still won't be able to do it viably. Same Idea with the exchange quest. It would have to be so profitable that it would be completely broken for it to make it viable for DK to grind there. Now I could just stfu and go grind gobi forever. But im gonna be honest. Gobi are fucking stupid. They piss me off. The whole swimming thing is annoying them flying around is annoying. Them splitting up and acting weird depending what ping my partner has is dumb. I also hear this shit like thats how they were in gms. Well they were buggy and stupid in gms aswell. This is a private server. Why can't we fix buggy shit that was in the main game. Because I do enjoy grinding at gobi when they don't fly to the moon when I destroy a house. But I also think it'd be nice if I had more options like deep leafre. I would like to add that when I say viable I don't mean I want it to be better than the old content. I just want it to be something I could consider doing. Another argument I've heard is that it's just not a spot meant for DK. But this is only true because of a costume changes that Arnah has done. Removing NLC pots. Leafre 3rd job in itself is a costume thing. It was like this in some versions for a patch or 2 but it was never meant to be for 3rd job. So In essence it's a costume change. So why can't we have costume changes to make it viable aswell. I think NLC pots are kinda dumb but they did serve a purpose. And without them we have this problem. And the only real fix I see to this problem is to nerf the damage of monsters. But it has to be by a big amount. Or it won't do anything. No one that isn't already grinding in deep leafre will be grinding there after a 30% nerf. Some will probalby try but it's just not viable for the long term. -
What I said came out abit wrong from what I intended. Im just saying framing this as something that would help other classes sustain dosen't sit right with me. A change like this would only benefit the classes that can already grind these maps. Because for something like this to actually make it viable for other classes to grind in deep leafre it would have to be so broken that it'd break the entire economy. So you're not gonna see anyone that wasn't grinding there already suddenly start from a change like this.
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This just seems like it'd make hermits and F/P rich from selling pots to warriors. Also cause inflation because we'd be trading mesos around players instead of spending it an npc
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I just wanna farm new content without killing my bank, unless I could get significantly better rates. Which is impossible with current HP to EXP values and our damage scaling with gear/levels. And with later content only being harder something has to be done for jobs that are tanking the damage if you want them to grind in later content than gobi. And this could only be done by nerfing the damage / hp or giving better sustain through pots or damage reduction through gear or possibly levels. Or by giving us more damage which I don't want. This is essentailly what 4th job would do even if it is a rebalanced 4th job. I think F/P getting better rates than other jobs is not a problem. But I can see why it's bothering a lot of people. If we compare what the rates used to be before Leafre (MB if I get some of these wrong). I believe Yaoi was getting around 3.8m/h. While with a optimized gobi pt with the highest level player my best EXP test was 5.5m/H (Usually it would be around 5m or less) This would mean I was getting about 45% more EXP than Yaoi. With Yaoi's current rates at I believe 7.5m/H. Yaoi is getting only 36% more than I am. But the "problem" is that Yaoi can just log in and start grinding while I have to rely on other people to get my best rates. If I had an average pt at gobi my rates would instead be around 4.5m/h. If we compare the rates again. I got 18% more exp pre Leafre and Yaoi is getting 67% more after Leafre. Now if we add on that F/P basically get their power as soon as they max mist, while at the gobi parties that get the best rates everyone is over 14x and have incredible EQ. I think it makes sense why some people think this is a problem. Personally I don't care. I just want to be able to experience the new content but as I already said with current monster damage I'll never scale to the point where it's worthwhile for me to go to deep Leafre. Edit: Another thing to consider with F/P is that they'll never out dps an attacker on bosses. So in my opinion it's perfectly fine that they get the best rates.
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4th job I'd rather have no future content rather than 4th job being added, in fact I'd instantly leave the server and I know a lot of people feel the same way. The dream would be to have downscaled content so it's viable for 3rd job. The biggest problem with adding new content without 4th job is that F/P scale better of higher hp/exp than other jobs. But I don't think balancing the game around F/P is the right choice. I think it's more important to balance the content around all the other jobs. Then look at F/P afterwards if they require nerfs or changes. Leafre With current damage in deep Leafre monsters. There will never be a point where it's worth doing for a DK or I'd assume any melee job. Even though at some levels with certain damage breakpoints when maps like peak do give better exp than gobi. The increase is at most around 5-10% exp. While the cost of grinding is around 5m/h (taking into account the mesos you make at gobi and how much you lose at peak). These numbers will never be worth. So in my opinion something has to be done to sustainability for melee jobs. And as I stated earlier I dont mind if the change benefits F/P aswell. I just wanna be able to grind at new content without feeling like im wasting my mesos. This could be solved in a number of ways. Either through % hp pots that are more accessible and cheaper than elixirs. Or by changing the exp split between priest/attacker so that it'd worthwhile for the priest to follow an attacker around. Im all in favour of leafre being a meso sink. But currently it's meso suicide. I don't think nerfing gobi would make leafre more desirable for melee jobs. It would probably just make everyone quit or reroll into sins or F/P. No one wants to spend 2-4m/h to get decent rates.
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