
RexZet
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Everything posted by RexZet
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Just found it funny. That's always the excuse given when actual interesting suggestions are made but some how same thing don't apply to changes that get made that make it different from vanilla.
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I just find it funny this is suppose to be as vanilla as possible but we keep getting stuff that exist in vanilla patched out coz few people bitch about them lol.
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Ya man let make it even more difficult to party up because there obvious enough player to provide all the buff people need right? Partying up in old school maple already sucks unless you have HS or the other person provide a buff that helps you. Removing buff mules just make it so people are less likely to party up because its not worth it. I already experience this at FOG here where I kill faster than most people grinding there so partying up with anyone drags my exp gain down more than not. This is with mules allowed still don't have enough HS appearing to make it worth partying up much less without mules. Also you don't have to make mules, someone else will likely make it instead and you get to enjoy the benefit without the work. Also just removing mules won't magically open up party spots since mules don't take a grind spot. If a map only fits 4 people and there 2 mules in there even without mules its still 4 people and there won't be a room for a 5th. Again where mules help a lot on a low population server. I got through kpq, lpq, and opq with mules to pad out the party. Try to find lpq and opq now is near impossible to get the 6 people. However with 2 mules you can instead run them with 4 people which is much easier to get together.
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Let's kill party play even more lol. Coz obvious there a large active priest player base for people to party with right? Like party in maple is only worth it most of the time with HS buff because of how shit the party bonus exp and exp split is. I basically stop partying at FOG because unless there is HS or someone killing as fast as me anyone else just drags me down. But ya lets make it so people are even less likely to party up because its just going to be worse for everyone and make everyone solo because that's best exp. Its actually mind boggling how people think an issue that doesn't exist is an issue. Let me ask what damage has mules actually done? Coz all I see is damage done by penalizing people with mules and seemingly trying to make them all quit so you can remove mules all together. All I seen is mules actually help promote party play and allowing people to party up together due to the servers low population. Partying up is good if there is HS, if there is no HS lot of people just solo. So having a HS mule brings people together to a party. If an active priest come along they can easily take the mule's spot since having active heal is better unless there some bullshit maplestoy politics going one. If its a haste/rage/hb mule or whatever if the map is full it doesn't matter if they exist or not. If a map only fit 3 people and you have 3 people plus 2 mules doesn't matter if mules exist or not. A 4th person won't be able to join period. Not to mention mules allow player to party up without worrying about having to get classes for buffs. Say again map is made for 4 people, people want haste/rage so thieves and fighter get picked over other classes actually fucking players who don't play those class over. Instead if you have mule buff you can have 4 people of any class because you got mules to cover the buffs. I love to see an actual reason that mules are somehow killing this game that you feel the need to slowly kill them aside from a few people bitching about it like its a big deal when its not. Game's low population is due to how tedious and grinding the server is which killing mules just make it even worse. No population to kpq, lpq, opq, which I only manage to get through because of mules helping me and my guidies pad out the party so we could actually lpq and opq without sitting there for days hoping to get people. Lack of parties at grind spots because there not enough priests unless its a mule but sure lets kill that too. Seriously someone enlighten me what damage mules has done to the server that actually make sense.
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I don't under the mentality that new players are turned off coz of mules. I can tell you even more players are turned off because of lack of mules especially more casual players. Its hard to always get the buff you need in a ps much less one with a small population. Being able to make your own at least like haste/rage mules (not as difficult as hs help a lot. Idk why you all act like if mules disappeared there be active players to fill in those roles which I can tell you right now there won't be. And server low population is simply because its too grindy. I get that's what lot of the core players want but you also have to face the fact that most others players don't. If you're ok with a very small population of just the core people sure y a its fine as it is. But if you actually want a player base beside just the several people you know then it can't be this grindy simple as that. Simply not possible to have both, this isn't 2007.
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Built in macro what? There no skill macro until way later version of the game.
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Love the way you dodge all the key points but I'll make one last post too since its pretty pointless to keep going on. Again there no full 7 FM idk where you're pulling that out of your ass from. Anyone who check fm at all can tell you maybe 4-5 full fm. FM 5/6 are dead there barely any shops in there if at all. Just because fm 7 has people doesn't means fm 1-6 are full. FM7 is lot easier to access than 5/6 why people set up shop there. Boss camping is nasty with/without mules. Anyone who played maple and try to boss would know. Not to mention bosses are free for all. You can easily camp on your main and easily ks any mules camping there. Even without mules you still have to camp and wait for respawn either way unless you think without mules there just be mm/zmm waiting for you when you log on, reality check its not. Btw people I ask about mm and zmm all farm it on their main to ensure they don't get sniped. Its allow by the game how is it abuse? Its abuse because you think its abuse? No, people were willing to put in the god damn time to make those mules because that's what the server fucking allows. You can do the exact same thing. Bitching about people spending time making mules to do stuff is like me bitching about how quit can farm faster than me because he put in more time than me to level up higher. Again this limitation does fucking jack all to help even if any of those things are an issue.
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Its a none issue and none solution. Casually 7+ fm full really? I can tell you right now that fm 5/6 is almost always dead with maybe random 1-3 people inside. FM 3/4 are usually 3/4 full with spots opening up all the time. FM1/2 are only two that are constantly packed. FM 7 is 1/2-3/4 full coz people decided to go there since its ez to access and people spend effort advertising. I personally experienced FM7 going from few people to lot more as people got used to going there more often. That's 4-5 full fm combined not casually filling up 7+ fm. Btw I check all off fm at least like 4-5 times through out the day. I don't boss but I went out of my way to ask some people who does mm and zmm somewhat regularly and their replies been mules has not been an issue. Do you actually see mule or you just assume its mules because their always dead when you go? Because I can tell you that even if the server allowed no mules they still be dead almost every time you go. That's just how these bosses work on maple. I played plenty of server with 1 account rules and all the good drop/exp bosses are still camped to hell and back. And also regarding pq as well all you guys have to go off are from the few people complaining. If you actually been sitting waiting for lpq for the past month you would know that the biggest issue for pq is finding a damn party than mules in the party or anything. I been going through both kpq and lpq for the past month and issues where 1 person solo was caused any kind of disruption happened like twice in the past month in lpq for few short hours. Literally few people crying very loudly about not being able to pq as if there was no one there for a few hours, which btw the bitching was about how how several people were using their mules to hold a lpq channel for the party in ch 1(which was false they were just doing it very slowly) Finally even if I take a step back and lets pretend these are all an issue wtf does this change even fix? 3 mule limitation fixes absolutely nothing. First FM spot, just 3 spot is more than enough to sell anything you want. Drop rate here aren't high unless you're just putting shit price so nothing sell there no situation you need 3 stores. The only time where that would be useful is if you're selling something like all cure/summon stone where you can buy endless amount but i don't see fm 1 filled with all cure/summon stone shops. Not that its even easy to get 3 spots or more in fm 1 during the rush when server goes back up. Second PQ, again what does 3 mule limitation even do aside from screwing the few people that occasionally come on to solo lpq? people who use mules to buffer party usually only have 1-2 anyways because its tedious af to level them. So absolutely fucking nothing changes about the current situation. If mule camping boss is a thing then 3 mules still means all 3 bosses camped or at least 3/6 channels camped. Nothing changes at all. None of these are an issue and even if they were this isn't remotely a good solution.
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I been hanging around lpq for the last like 2-3 weeks and this has been an issue all of twice. Once I didn't even witness but had people talk about happening. A second time would be today for maybe all of 2-3hr one guy was soloing lpq. Rest of the time? Mostly 1 party running if that. 1 time few days ago we had 3 active party going and we were rotating going in for several hours which has nothing to do with the mule situation. I play what I feel probabaly most active server time of like 10am to past midnight pst. Unless this is all happening during early early morning US time I can say from being at lpq for last 2-3 weeks it's not an issue. And wasn't for a long time before that. An actual fix would be simply give each channel more instance of pq instead. There no fix for the boss thing as it's a problem with open world boss in general. People will bitch about people camping it with or without mules. As for fm I never had issue selling scrolls in fm 2-4 at market price. I see plenty of fm1 never sell coz they over price. As for non scrolls the market is so small it hardly matter where it is people will find it when it's like the only one. I mean there defintely slight advantage but at most is your stuff take half a day to a day longer to sell. Same thing as when it was brought up before. The decision on mules need to be made when sever launched not now when people have already thrown into tons of work into them. It's literally a few people who don't want to have to wait like 10mins per lpq for like a few hours to screw over someone else who likely put over 100+ hr into leveling those mules.
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As I stated your limitation on 3 mules does absolutely nothing against people camping MM, ZMM, Jr rog. just 1 mule from 3 people easily camp it. not to mention 3 mules 1 person can still easily camp them. Same for FM spots, not that fm spots matters consider there so few fm to look through its 5mins to search them all. Stuff that will sell still sell and its over priced its not going to sell just coz its in fm 1. Again for LPQ its a none issue because there such rare time where 3 party runs lpq even if you include people soloing or using mules. It happens maybe once a week or less depending on people flowing in and out of lpq. Same goes for kpq.
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I personally don't see this as an issue at all at least for kpq and lpq. KPQ and LPQ are not that active most of the time. The last 1-2 week might been the most active kpq been. Even LPQ where I been running a lot for 1-2 week only had 1 day where there was 3 parties going around in a rotation for channel. Its a none issue, maybe there be a few hours where this is an issue but most of the time one or both pq channel are always open. Also people also put lot of time and effort into all those mules. Each LPQ mules takes good 15-20 hours to lvl up to 35. As for bosses idk, but any worth while boss be high lvl and if people lvling them that high again the put in the time and effort into it to have a mule to place there. Not to mention only bosses that drop good stuff are like what MM, ZMM, and jr rog which your limit won't even do anything about since 3 mules at 3 spots. Finally grinding spots, again your limitation doesn't do anything about that. I haven't been to fog but don't think I ever heard fog was clogged up with buff mules and everyone seem pretty open to party people. And aside from fog I don't think any other spot really get filled up (beside 94th but that's solo spot) The only thing this would affect is kpq and lpq and its a none issue because the main issue with kpq and lpq is getting a party not like the 1 or 2 people who occasionally solos them.