Jump to content
Phoenix

Lil'D

Member
  • Posts

    2
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Lil'D's Achievements

0

Reputation

  1. Maybe making a cool down on heal exp or even just a cool down on receiving a heal from the heal spell could make the exp an hour gained more in line with what the server wants. I am not sure how to make it less bull shit for poor players. In GMS in 05 I was leveling on that map solo too it just had way more mobs. I felt like 50% more in my pulls. After clearing top, bottom should have most of the monsters on the map down there. You could easy get 20 or so of them but here I am lucky to get 10. Shouldn't need to say this but that was over 15 years ago so maybe I am misremembering but from what I can recall playing the game back then was the map was much better.
  2. This maybe a bit rambly but hear me out. I think you should make it a bit more clear for newer players joining the server what the rules are and should just be easier to access. Maybe make a page on the website at the top called "Rules" so players thinking of joining can give it a quick and easy read. Anyways no heal exp, low map spawns/bad map spawns on some monsters (making harder to move around a bit to try and kill other mobs to gain exp almost as good as the 'best' maps and monsters) I feel like the direction the server is heading in is something I do not wish to play. Trying to take away "multilogging" from players or putting harder restrictions on it? Why? Or the leaching of alts? What for? You pay leveling a toon up with time. Taking away heal exp, what was that for? I hear some players were getting some 'crazy good' exp per hour just healing HP alts and some players felt it to be a bit unfair. Okay cool but here is the thing you need to look at. How much money or time was spent(getting the money) to do this good exp per hour method (aka helps stop inflation) Exp per hour is a big deal in low rate servers but so is money per hour too. Both goes hand in hand. So a money burn is a good thing to keep meso in check IMO. so players leveling a cleric up fast by burning money on MP is fine in my books. The bad spawns or low spawns on some maps point was. I will look for other monsters to kill just to try and keep the game fresh and the atmosphere new because I don't really like spending a long time killing the same monster doing the same thing so I go out and try to find something else to try out but still be some decent exp per hour or money per hour. I checked out drakes at about level 50ish and the map was so bad, less than 15 monsters spawned on the old map I use to train on in GMS, why? Why do I have to go STD then at 55ish move on to FoG to get some really good exp. Why can't I just get some okay-ish exp on some less popular monsters Or the red drakes map is freaking so bad, 13 monsters there! Why so few? WTF or the jr. cats ( jr. cellion jr. lioner jr. grupin) Back on GMS for sure I used to level on them at about lvl 30ish in the garden of 3 colors, they did not have such low spawns. Or for my cleric I checked out The Z.Lupin map because back in GMS when I was lvling my cleric up I didn't even go to wraiths at the mid 40s I just stayed in the monkey forest map till I was about 55 for coolies I am sorry for this big block of text I and just posting how I feel about the server as it is now. But what was posted a few days ago about the rules changes and the anti leeching post made a few hours ago I felt like I should just give some feedback maybe and if you want to keep the idea of the anti leeching and no "multilogging" thing then maybe I will just move on and stop playing. I do not have a lot of time invested so it is not a big deal.
×
×
  • Create New...