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Phoenix

halfway

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halfway last won the day on March 31 2022

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  1. Would really be nice to have this pq since it's very hard to find people for orbis PQ. Would be easier with this party quest since it requires fewer people and has a higher level cap.
  2. halfway

    Nerf Boss Leech

    kinda too late for that since people already abused it with exp coupons
  3. Same can be said for grinding, though PPQ actually requires more effort since you're not just killing the same mobs over and over again, you actually have to pay attention to what you're doing. You're clearing maps, farming etcs from waves of mobs & handing them in to a npc, farming keys then trying to close all doors without getting hit after your party has 4 keys, killing the pirate boss... That's far less braindead than most of the meta grinding spots like 94th floor, windraiders, himes, etc where you don't have to pay much attention to the gameplay and can simply have party members stationed in different corners of the map for steady exp. It's not just flat maps where you have to kill mobs. Some maps have mobs spawning on three separate platforms, there isn't a single map where mobs spawn on a single platform. It takes teamwork and attention to clear these maps efficiently, if you leave out a single mob in the mob clearing maps, you can't progress to the next stage.
  4. PPQ is less broken than the event party quest or CPQ. At the moment it's hard to find people to do orbis pq with but if we had PPQ, which should be out by now, it would be easier to find people since the cap is lvl 100.
  5. Just because there already are plenty of pqs in the game does not mean that it would be in the server's interests to remove content that should have been released already. Some people play this game for nostalgic purposes, and to have fun with friends. Some have fun doing OPQ runs, others find PPQ more enjoyable. Just because both of those PQs coexist does not mean that it would wean players off the server. People already have discord groups where they organize pq runs, and many of them switch between their alts to lpq/opq depending on how many players are doing them; Though there are people whom take the game seriously and try to get the fastest exp/h, It doesn't seem like the addition of PPQ would inconvenience them in any way. If people don't like these areas that come with new version updates, they aren't forced to partake in them. Doesn't seem like the server will suffer in any way from allowing players to play new content; phoenix is advertised as a "oldschool" server, not as a custom server that removes content that is deemed not hardcore enough. I hope that this server will live up to how it's advertised and provide the most authentic experience of Pre-BB GMS.
  6. I still play a little bit of peenix every few days, Just taking it casually cause I started Uni haha :) Which is sort of one of the reasons why I'd be interested in this server having ppq. Would be a nice addition for casuals who want to limit themselves to a couple of pq runs a day.
  7. Pirate PQ should be in the game by now at around this version. I believe that it could make a nice addition to the server by being a balanced party quest for people who want to level together with their friends and earn a semi-decent hat as an alternative to the Zakum Helmet. Here's a comparison between 2 of the main party-quests in the game right now and Pirate PQ Ludi PQ (35-51): Gives 24.350k exp per run (not counting mob/boss exp) Has a bonus stage for extra capes/earrings rewards Rewards players with pots/equips/ores/scrolls Takes on average 15-20 minutes Orbis PQ (51-71) Gives roughly 70k~ exp per run (not counting mob/boss exp) Has a bonus stage for extra capes/earrings/rewards Rewards players with pots/equips/ores/scrolls Takes on average 18-25 minutes Pirate PQ (55-100): Gives roughly 20 to 35k exp per run (not counting mob/boss exp) depending on the levels of your party members Has a few semi-decent scrolls that sometimes drops from the boss in the final stage Rewards players with a pirate hat with up to +5 all stats after a significant amount of runs Takes on average 15-20 minutes Compared to other party quests, PPQ's rewards do not stand out that much with the exception of a untradable hat. The exp per run is similar to opq when you consider the exp from the mobs you kill inside, which could potentially remove some of the incentive for people to do OPQ; an idea to fix this issue could be by changing it's level requirement from 55 to 60+, since It can also be too fast at these early levels. edit: typo
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