Jump to content
Phoenix

Kradia

Member
  • Posts

    217
  • Joined

  • Last visited

  • Days Won

    38

Kradia last won the day on May 31 2023

Kradia had the most liked content!

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Kradia's Achievements

105

Reputation

  1. if ur gonna buff priest dont forget about il mage and fp mage. priests already have invincible, elemental resistance and dragon to make up for the lack of range/damage of shining ray whereas il mage and fp mage only have partial resistance
  2. Creative and potentially good idea? +1 Maybe careful with giving them unlimited mana by accident
  3. helllllllll nawπŸ˜‚
  4. With the recent changes to Onyx Apples, it seems like the perfect time to introduce adjustments that would allow players to work towards defeating Horntail. It would be truly exciting if Onyx Apples were incentivized to play the role of being used at CWKPQ. This will essentially be the case, since apples are one-of-a-kind and take up one inventory slot. Upon successfully completing CWKPQ, the bonus stage should reward players with a substantial amount of Gelt Chocolates. And by "substantial," I mean that each bonus stage should drop between 5 to 10 Gelts. This adjustment would also serve as "compensation" for the apparent heavy nerfs applied to Taos (if compared to vanilla). The point of this would be to let players accumulate Gelt Chocolates over time and ultimately utilize them in their battle against Horntail.
  5. Leviathan is a boss that takes considerably longer to kill compared to Manon or Griffey due to its high HP. Given the time it takes to defeat Leviathan, I find the experience extremely unrewarding. Although I don't have the exact numbers, I estimate that I've killed it around 300 times. Considering that each kill takes me approximately 7 minutes, it would take significantly longer for lower-level players. With that in mind, I'd like to propose the following: Add Dragon Spirit and Dragon Scale to its drop table. Leviathan is a dragon and the items fit the theme. In Dragon Nest and beyond, every mob drops scales and spririts, except Leviathan for some reason. Due to its high HP and difficulty, increase the drop rates of its items. Assuming it shares the same rates as Manon and Griffey, perhaps 1.3x drop rate from Leviathan would be more appropriate?
  6. What I mentioned wasn't meant to prevent boss leeching, it was just another idea of making element-based classes more interesting by offering them a higher exp split. I suggested how to prevent boss leeching a while ago, back when it was relevant, but it must've been buried and I don't care to look for it so here we go again: The following is the vanilla requirements to be eligible for leech exp: The solutions I provided at the time is to change condition 1:
  7. Would be cool to see more eye accessory item progression. A level requirement of 120/130 to align with the boss level, with +5 all stats. That would be nice placement to fit the stats that were removed from Mark of Naricain.
  8. I agree that the single-target weak jobs need help right now, after the damage check was implemented to prevent power guard proxy leech. This is also something I have previously pointed out and offered a solution for, but I guess it was disregarded, so good luck. I don't think it's a good idea to revert and go back to square one, with a rule supposedly disallowing boss leech, that's just silly. It's an issue with the game mechanics and they can be fixed. Something I brought up recently in Tespia, is the idea of "supportive" skills rewarding the player with additional exp, unless they get majority exp from the monster kill. The difficult part would be determining what skills should be regarded as "supportive", to ensure this mechanic wouldn't be op, but imagine a scenario like this: I/L mage and a warrior party up. They are walking and killing mobs together. The I/L mage uses Cold Beam to freeze the target, which would be regarded as a supportive skill, resulting in additional exp, under the condition that the mage has dealt less damage. Normally, the split would be 60:40, but maybe if supportive skills are used it could be an additional 10% to the supportive skill user, so the exp split would be 60:50? There are a few concerns I would have with this concept, but it would definitely make for more interesting party play. Generally, any skill that applies a "state" to the mob could be regarded as a supportive skill. For Dusteh's case, Holy Arrow could be changed to mark the target hit as holy-weak (unless the mob is already holy strong or immune), and it could therefore be regarded as a supportive skill.
  9. The following maps are mostly unused with the exception of The Hidden Dragon Tomb II. All of the maps could use a little bit of love, however. The Hidden Dragon Tomb I The Hidden Dragon Tomb II The Burning Forest
  10. Agree with this. I commented on something similar a long time ago regarding swords, shortly after Stonetooth was introduced to the game: Nexon's approach of trying to make multiple items exist of the same level, but with a difference in weapon attack and attack speed simply doesn't work. It's better to normalize it and guarantee the higher level items being better than the rest.
  11. Here are another two ideas that are a bit more low level friendly. I was recently talking to the walking W about belt scrolls, and he had the idea, that it should be something you purchase for the dojo points you collect from clearing it, from what I understood. This would give dojo more replay value. Though I am personally of the opinion that dojo is gonna feel like a chore even to obtain a good belt. I think having the scrolls obtainable through the dojo in some fashion would be more "appropriate", because belts don't drop from mobs as far as I know. Since they don't drop and are only obtainable from dojo, I think the placement should be around dojo or even in the Mu Lung area. Just spreading them around Mu Lung mobs would make most sense imo, because some of these mobs are in some way related to the dojo or the martial arts theme:
  12. You said in 2021 you'd do this... πŸ’€
  13. Removing iframes on anything but bigfoot would be really fucking sweet. It feels absolutely awful to kill mobs in CWK.
×
×
  • Create New...