Rykbi Posted May 19, 2022 Posted May 19, 2022 I suggest that some of the Dark monsters be changed to Holy weak so that Priests have a little bit more variety in farming locations. This change could affect any of the following: Dark Wyvern, Dark Cornian, Dark Rash, and Dark Drake (There is also Dark Stump and Dark Axe Stump which are Fire weak obviously cause they're stumps) The Red Wyvern is weak to ice, Blue Wyvern weak to fire, but Dark Wyvern weak to nothing ??? Also, some mobs that have the prefix "Dark" are already holy weak, including: Dark Leatty, Dark Nependeath, Dark Pepe, Dark Jr. Yeti, Dark Yeti, Dark Yeti & Pepe, Dark Stone Golem, and Dark Cloud Fox (this is also lightning weak) In addition, this change probably wouldn't impact the health of the game overall much at all. Priests would still have to use potions to train at these locations, where we don't need potions at all at undead. The tradeoff would be to look for different drops than our usual mobs, or to party with friends training there as well. Thanks for your time, Rykbi Lvl 119 Priest 3
Kradia Posted May 20, 2022 Posted May 20, 2022 A little consistency in mob design wouldn't hurt and this would potentially open up a few more opportunities for priests to explore. Yes please 2
erectus Posted May 24, 2022 Posted May 24, 2022 this is a very good change which could make priest more inclined to continue playing the game instead of making another class because they end up locked behind undead mobs. this would be great. 1
Phoenix Posted May 31, 2022 Posted May 31, 2022 This change seems fine, is that mob list complete or just a leafre missing list? 2
Rykbi Posted May 31, 2022 Author Posted May 31, 2022 This is all the mobs with “Dark” that I saw on bbb, not sure if their list is 100% accurate but I assume so. It’s only those 4 mobs that have no weakness. Thanks for your time Arnah! 1
twerp Posted June 1, 2022 Posted June 1, 2022 On 5/31/2022 at 12:38 AM, Arnah said: This change seems fine, is that mob list complete or just a leafre missing list? Expand Huge win! Outside of Rykbi's list there's only Dark Sand Dwarfs from Ariant which aren't holy weak. They're only level 32 but making them holy weak could create more of a reason for early Clerics to pop points into Holy Arrow. Any chance this change could happen for the next patch? Or would it need to be tested first?
Oxyliquiet Posted June 2, 2022 Posted June 2, 2022 (edited) Any love towards priest is much appreciated 😁 For completionist sake, below should be the full list of "dark" mobs (according to bbb) and wether or not they are weak to holy damage. Holy weak: Dark Leatty Dark Cloud Fox Dark Nependeath Dark Jr. Yeti Dark Stone Golem Dark Pepe Dark Jr. Yeti (Transformed) Dark Yeti Dark Klock Dark Yeti & Pepe Not holy weak: Dark Stump Dark Axe Stump Dark Sand Dwarf Dark Drake High Dark Star (Not sure if this should be considered a "dark mob") Dark Rash Low Dark Star (Not sure if this should be considered a "dark mob") Dark Wyvern Dark Cornian Edited June 2, 2022 by Oxyliquiet added Dark Yeti and moved Dark Yeti & Pepe
Rykbi Posted June 2, 2022 Author Posted June 2, 2022 On 6/2/2022 at 8:23 AM, Oxyliquiet said: Any love towards priest is much appreciated 😁 For completionist sake, below should be the full list of "dark" mobs (according to bbb) and wether or not they are weak to holy damage. Holy weak: Dark Leatty Dark Cloud Fox Dark Nependeath Dark Jr. Yeti Dark Stone Golem Dark Pepe Dark Jr. Yeti (Transformed) Dark Klock Not holy weak: Dark Stump Dark Axe Stump Dark Sand Dwarf Dark Drake High Dark Star (Not sure if this should be considered a "dark mob") Dark Rash Low Dark Star (Not sure if this should be considered a "dark mob") Dark Yeti & Pepe Dark Wyvern Dark Cornian Expand Dark Yeti is also holy weak, as is Dark Yeti & Pepe
Oxyliquiet Posted June 2, 2022 Posted June 2, 2022 On 6/2/2022 at 10:11 AM, Rykbi said: Dark Yeti is also holy weak, as is Dark Yeti & Pepe Expand corrected
D4wdl Posted June 13, 2022 Posted June 13, 2022 On top of that any ghost monsters should also get damaged, I believe ghost book doesn't get damaged by heal, don't take my word for it.
Litre Posted June 19, 2022 Posted June 19, 2022 (edited) Main Priests really need some kind of a buff, and this change might be good for them with farming and grinding. in addition increasing their dmg in one way or another (making dragon attack multiple Monsters but with a longer cool down between attacks) but that for another topic. if TOT is really coming out eventually there is an issue there as well with "Holy Weak" Monsters, that would make Priests kind of useless in ToT. Edited June 27, 2022 by Litre
NixMar Posted June 27, 2022 Posted June 27, 2022 On 6/13/2022 at 9:11 AM, D4wdl said: On top of that any ghost monsters should also get damaged, I believe ghost book doesn't get damaged by heal, don't take my word for it. Expand i think this is the list of ghost mobs: Ghost Stump Paper Lantern Ghost -looks like a ghost - heal weak The Book Ghost -looks like a ghost Nightghost -looks like a ghost - heal weak Ghost Pixie -looks like a ghost - heal weak Ghost Pirate Dual Ghost Pirate Dreamy Ghost - heal weak i think they should also be holy weak. and for the ones that look like ghosts should be heal weak too. that is only "The Book Ghost" in this case. but that will add a nice extra trainings map for clerics 1
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