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Phoenix

Custom Hyper skills


Reaper

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Note:
Fourth Job created a lot of imbalance between the classes and changed how the game played completely. However, many of the fourth job skills
weren't bad skills, and if applied correctly could give each class end-game potential without disrupting how the game is meant to be played.
Not all fourth job skills should be added, because fourth job in it's entirety broke the game in many ways, but within a third job only server, many players
feel a lack of content in the later levels of the game and lose interest, as well as fail to have the ability to fight bosses like Horntail and Pink Bean.

I do NOT feel as though fourth job should be added, and as such, the titles of fourth job classes should not be added either(Example: Nightlord, Hero, Bowmaster, etc.)
 However, I do believe that some skills from fourth job could be added at key levels, sort of like a hyper skill, but in the tab where fourth job would
have been.  
The goal is to give each class another mobbing skill or utility at level 130, a passive or supportive skill at level 140, and a late-game bossing skill or 
buff skill at level 150. 
As for super late game, levels 160 through 180, a modified version of maple warrior and Hero's will can be added to give each class a little extra damage 
and aid in bossing.

Bare in mind, many of the skills here are changed to a rough idea of damage to try to keep classes balanced and not overpowered. 
Nothing is tested and will likely need an adjustment. 
All skills have a master level of 30, so it would take 10 levels to fully max out the skill. You do NOT get to pick the order in which
your class receives it's fourth job "Hyper skill".

No skills have a pre-requisite of a fourth job skill, since this concept is modified from fourth job.

Ranger:
    Lv. 130  Dragon's Breath
    Lv. 140 Bow Expert(Master level 30, Passive +15 Wep Att at Master Level 30)
    Lv. 150 Hurricane(Master level 30, damage 90%)
Sniper:
    Lv. 130 Dragon's Breath
    Lv. 140 Marksman Boost(Master level 30, Passive +15 Wep Att at Master Level 30)
    Lv. 150 Piercing Arrow(Master Level 30, max enemies hit: 1, slightly increased attack animation speed, damage 800% [This is a modified concept of a spamable bossing attack])
Mage(Fire/Poison):
    Lv. 130 Big Bang( No charge time, damage 250% at master level 30, max enemies hit: 6 at master level 30)
    Lv. 140  Elquines(Basic attack 300% at master level 30, Max enemies hit: 1 at master level 30, 200 second duration at master level 30)
    Lv. 150  Fire Demon( Basic attack 300% at master level 30, Max enemies hit: 1 at master level 30)
        This gives Mage(Fire/Poison) some bossing potential
Mage(Ice/Lightning):
    Lv. 130 Big Bang( No charge time, damage 250% at master level 30, max enemies hit: 6 at master level 30)
    Lv. 140 Ifrit(Basic attack 300% at master level 30, Max enemies hit: 1 at master level 30, 200 second duration at master level 30)
    Lv. 150 Ice Demon( Basic attack 300% at master level 30, Max enemies hit: 1 at master level 30)
        This gives Mage(Ice/Lightning) some bossing potential
Priest:
    Lv. 130 Big Bang( No charge time, damage 250% at master level 30, max enemies hit: 6 at max level)
    Lv. 140 Resurrection(Master level: 30, 20 minute cooldown at max level)
    Lv. 150 Angel Ray(Basic Attack: 300 at master level 30)
Hermit:
    Lv. 130 Shadow Stars(160 seconds at master level 30)
    Lv. 140 Shadow Shifter
    Lv. 150 Triple Throw( Master level 30, 140% damage)
Chief Bandit:
    Lv. 130 Boomerang step( 5 enemies, damage 300%, zero stun chance, master level 30)
    Lv. 140 Shadow Shifter
    Lv. 150 Assassinate
Crusader:
    Lv. 130 Rush(Master level 30, max damage 200%, 6 monsters)
    Lv. 140 Stance
    Lv. 150 Brandish(Master level 30, max damage 250%, enemies hit: 1)
White Knight:
    Lv. 130 Rush(Master level 30, max damage 200%, 6 monsters)
    Lv. 140 Stance
    Lv. 150 Blast(Master level 30, max damage 600%)
Dragon Knight:
    Lv. 130 Rush(Master level 30, max damage 200%, 6 monsters)
    Lv. 140 Stance
    Lv. 150 Berserk(Master level 30, When HP falls to 60% and below, damage increases by 160%)
Marauder:
    Lv. 130 Energy Orb(Master Level 30, damage 700%, 6 enemies)
    Lv. 140 Super Transformation(Master level 30, cooldown 300 seconds[Gives more mobbing capacity to Marauder]) 
    Lv. 150 Barrage(Master Level 30, damage 300%)
Outlaw:
    Lv. 130 Elemental Boost(Master level 30, Damage 250%, effect damage 15% increased)
    Lv. 140 Bullseye (Master level 30, damage 500%, damage increased by 25%)
    Lv. 150 Rapid Fire(Master level 30, Damage 180%[Buff Second job's Mastery passive with +300 bullets per set instead of +200 to compensate slightly for this skill])

All Classes:
    Lv. 160 Maple Warrior(PASSIVE, Master Level 30, All Stats +10%)
    Lv. 170 Hero's Will(Master Level 30, Cooldown 300 seconds)

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