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change coolies maps to the old versions


quit

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I think the old coolies maps without the coolies spawning on other plats and timer are one of the main things everyone thinks of when they think of old school maplestory. most people are probably disappointed when they get to coolies and see the weird maps with the timer and plats. the reason the timer was added in the first place in GMS was to stop botters, which isn't a huge issue here like it was on GMS, as people trying to bot at coolies would be obvious and most likely be banned pretty quickly. since the current coolies maps are worse than other maps available in the game now, I think it would be a good idea to change the current coolies maps to the old coolies maps to make them more viable and aligned with the old school feel. even though I hate flat maps and think they're boring and brain dead, that matches the feeling of coolies with the dark map and slow zombies, so it isn't just a generic flat map with monsters that give tons of exp for no reason or thought put into it. also, they aren't completely flat and have hazards that stun you at least, so I think an exception should be made for coolies especially since it's the original maps.

- makes it more old school

- the old maps put coolies on par with currently available maps (fog, wraiths)

- timer isn't necessary for this server and is jarring

- simplicity of the maps are acceptable since they aren't completely flat, have stuns that keep the maps unique to other maps, matches the feel of the area, and the maps are out of the way (have to climb up cliff maps a long way or use a dead mine scroll to get there)

- creates more reason to buy/sell dead mine scrolls

- isn't nerfing something that was available before so it helps newer players instead of setting them back

- gives more motivation for people to go cleric or sin (especially sin because they'll have a spot like fog for warriors and wraiths for cleric)

Edited by quit
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Literally hell for clerics (we cant heal @ fog), always soloing and rarely partying up at coolies (from lv 50 to lv 7x~80). only to become relied on by foggers as we have HS.

- we get way less exp than foggers (fog grind)

- less mesos (drops n mesos, fog has gfa/tobi/lv60 thief hat/staffs)

- cromi doesnt drop at all (less mesos from npcing 1 weapon)

 

Edited by opman
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