Truth Seeker Posted July 20, 2020 Share Posted July 20, 2020 (edited) Hey guys, I started developing this average hits calculator back when OSM was still functional. It uses OSM's monster library, so some monster stats are a little off. Please let me know if you guys would like to try it out. If there is sufficient interest I'll share a DL link with a more complete version; there wasn't much interest in the program back in the day. I used the formulae from the infamous 2009 post on ayumilove. Ultimately, i think that this program is a cool way to see exactly which monster is the most efficient to kill given you character's stats. Updates 3/4/21: Check out my vid on the math behind it! https://www.youtube.com/watch?v=KiMbwhViDMo&ab_channel=GameCrux 3/7/21: Download link: https://www.mediafire.com/file/3mnh9g1ne8baxfm/ManyWorlds.rar/file To use, simply extract the .rar file somewhere and click on "ManyWorlds.exe". Use the "ReadMe.txt" file to determine which fields need to be filled in. Calculations will take a while if you're high-leveled or have a large attack range. If you would like to contribute to the project, please check out the associated repository on Github: https://github.com/GameCrux/ManyWorlds . Edited March 7, 2021 by Truth Seeker 1 Link to comment Share on other sites More sharing options...
WWWWWWWWWWWWWWWWWW Posted August 11, 2020 Share Posted August 11, 2020 post the link Link to comment Share on other sites More sharing options...
MARRIED Posted August 19, 2020 Share Posted August 19, 2020 link? Link to comment Share on other sites More sharing options...
miup Posted February 17, 2021 Share Posted February 17, 2021 link please master Link to comment Share on other sites More sharing options...
Truth Seeker Posted March 7, 2021 Author Share Posted March 7, 2021 On 2/16/2021 at 7:29 PM, miup said: link please master On 8/19/2020 at 10:10 AM, MARRIED said: link? On 8/11/2020 at 12:14 AM, WWWWWWWWWWWWWWWWWW said: post the link The link is now available! Link to comment Share on other sites More sharing options...
Juneee Posted March 8, 2021 Share Posted March 8, 2021 (edited) i have a few questions: 1) when inserting skill damage %, do we need to insert the single line skill damage % or the total skill damage %? - for example thief's lucky7 deals 150% skill damage x2. so the single line is 150% and the total is 300% 2) how do you factor in shadow partner which deals 50% of the damage of your lucky7 which is also affected by whether said lucky7 line crits or doesn't crit in the first place? from a sample i given your program of a lvl 94 hermit, it returns me 5 basic mobs to kill which are dark stump, pig, stump, red snail and shroom. (lol) it doesnt give me mobs of higher than lvl 30? i can also see your program doesnt take into account a lot of other skills as well, so it is more suited to be used for basically 1st jobbers only? also got a virus threat from AV. Edited March 8, 2021 by Juneee Link to comment Share on other sites More sharing options...
Truth Seeker Posted March 8, 2021 Author Share Posted March 8, 2021 4 hours ago, Juneee said: i have a few questions: 1) when inserting skill damage %, do we need to insert the single line skill damage % or the total skill damage %? - for example thief's lucky7 deals 150% skill damage x2. so the single line is 150% and the total is 300% 2) how do you factor in shadow partner which deals 50% of the damage of your lucky7 which is also affected by whether said lucky7 line crits or doesn't crit in the first place? from a sample i given your program of a lvl 94 hermit, it returns me 5 basic mobs to kill which are dark stump, pig, stump, red snail and shroom. (lol) it doesnt give me mobs of higher than lvl 30? i can also see your program doesnt take into account a lot of other skills as well, so it is more suited to be used for basically 1st jobbers only? also got a virus threat from AV. Thanks for trying it out! 1) Yes, for mastered lucky7 you would insert 150%, as each individual hit of the attack uses this number to compute the damage. 2) Shadow partner is currently not supported but wouldn't be too difficult to code in. 3) I have no idea why it's doing that lol. 4) I'm aware of the virus thing, but I'm not sure why it happens. If it makes you feel better, I can barely make this GUI, let alone a virus. At some point, I'll take a look at the code to solve problem 3 since that seems quick and easy. Maaaayyyyyybe I'll do 2, but that one's a bit invovled atm. Link to comment Share on other sites More sharing options...
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