DannyAmeri Posted February 26, 2021 Share Posted February 26, 2021 (edited) Commands for ; 1. Kill counts of the mobs you have been killing to keep track? (Can somehow be done manually too but as what the title says, QOL improvements) 2. EPH (I know this been suggested before and of course it can be done manually but, come on naw, its 2021.) 3. Roll (This also has been suggested before 4. DPS? Maybe? Edited March 1, 2021 by DannyAmeri Kill counts has been added! Thanks @Arnah 4 Link to comment Share on other sites More sharing options...
Monto Posted February 26, 2021 Share Posted February 26, 2021 +1 Link to comment Share on other sites More sharing options...
days Posted February 26, 2021 Share Posted February 26, 2021 +1 Link to comment Share on other sites More sharing options...
Arnah Posted March 13, 2021 Share Posted March 13, 2021 On 2/26/2021 at 12:55 AM, DannyAmeri said: 3. Roll (This also has been suggested before Wont be happening until nexon implements macros with the text option. Not interested in doing a client edit for a roll command, Guess I could do some other special message type. Also interested in @Kradia's opinion for DPS specifically but I'll take one for EPH too since he gave me his opinion for the kill tracker. 1 Link to comment Share on other sites More sharing options...
DannyAmeri Posted March 13, 2021 Author Share Posted March 13, 2021 7 hours ago, Arnah said: Wont be happening until nexon implements macros with the text option. Not interested in doing a client edit for a roll command, Guess I could do some other special message type. Also interested in @Kradia's opinion for DPS specifically but I'll take one for EPH too since he gave me his opinion for the kill tracker. POGU ARNAH Link to comment Share on other sites More sharing options...
Kradia Posted March 13, 2021 Share Posted March 13, 2021 I didn't state my opinion on these suggestions because it's going to be a very unpopular opinion. Players think these ideas are "nice to have", but these ideas do more bad than good for the players in terms of motivation. If players have access to this type of information they are more likely to feel discouraged if x player doesn't get y item before the average amount of kills expected for a certain item to drop. This is the trend we now see with people who have been hunting specific weapons. 12 hours ago, Arnah said: Also interested in @Kradia's opinion for DPS specifically but I'll take one for EPH too since he gave me his opinion for the kill tracker. For DPS, it will basically do the same thing. It will just make it even more obvious how imbalanced the classes are in comparison to each other. If an Archer compares himself with a Hermit with the same level and equally scrolled gear, the Archer will very likely feel discouraged. Archer/Hermit is just one example of many. EPH is a little iffy, because all classes excel in different states of the game. Things like what class you play, map you're in, HP/EXP ratio on mobs, KB damage on mobs and much more, are all determining factors. I think it's highly unnecessary as it promotes the min-maxing mindset, which can potentially be bad for the game. This is what we see now, with new content replacing previous content. And even if there is one single item to go back for, in a map that used to be popular, but now dead, it's very unlikely for the players to go there unless more incentive is added to the older maps. In more simple words, players will always choose EXP maps over items, unless it's very specific items (usually weapons). If a specific item requires too much effort, they will just skip that item and get the second best option. Encouraging players to check their EPH will promote that min-maxing mindset. This mindset doesn't need to be promoted further. +1 for /roll, it's kinda cool Link to comment Share on other sites More sharing options...
DannyAmeri Posted March 14, 2021 Author Share Posted March 14, 2021 11 hours ago, Kradia said: EPH is a little iffy, because all classes excel in different states of the game. Things like what class you play, map you're in, HP/EXP ratio on mobs, KB damage on mobs and much more, are all determining factors. I think it's highly unnecessary as it promotes the min-maxing mindset, which can potentially be bad for the game. This is what we see now, with new content replacing previous content. And even if there is one single item to go back for, in a map that used to be popular, but now dead, it's very unlikely for the players to go there unless more incentive is added to the older maps. Shouldn't we still have it because most of us would still manually calculate it? (maybe have it as an option/command?) Link to comment Share on other sites More sharing options...
Paint Posted March 14, 2021 Share Posted March 14, 2021 I'm indifferent with knowing kill counts on mobs. I can however see it being discouraging to some people when seeing your lack of RNG, or comparing with others. I don't think DPS should be implemented. It brings out the glaring flaws that the game already has with balancing issues and makes them more apparent than they already are. I could care less about EHP, it's already calculable and the information is already there if you want it. Roll is a cool concept but Arnah already addressed this. Link to comment Share on other sites More sharing options...
Kradia Posted March 14, 2021 Share Posted March 14, 2021 (edited) 15 hours ago, DannyAmeri said: Shouldn't we still have it because most of us would still manually calculate it? (maybe have it as an option/command?) A lot of people definitely calculate it on their own including myself. But there are some out there who don't. Adding a tool would be encouraging this min-maxing mindset and it can take away a lot from the game. We need players with a casual mindset, otherwise we will lack players who go out of their way to farm items that are usually not in the best exp maps. I hope that makes sense. Edited March 15, 2021 by Kradia 1 Link to comment Share on other sites More sharing options...
opman Posted March 15, 2021 Share Posted March 15, 2021 21 hours ago, DannyAmeri said: Shouldn't we still have it because most of us would still manually calculate it? (maybe have it as an option/command?) https://festive-bose-97f577.netlify.app/ Link to comment Share on other sites More sharing options...
DannyAmeri Posted March 15, 2021 Author Share Posted March 15, 2021 9 hours ago, Kradia said: A lot of people definitely calculate it on their own including myself. But there are some out there who don't. Adding a tool would be encouraging this min-maxing mindset and it can take away a lot from the game. We need players with a casual mindset, otherwise we will lack players who go out of their way to farm items that are usually not in the best exp maps. I hope that makes sense. Make sense. 😞 Link to comment Share on other sites More sharing options...
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