opman Posted July 28, 2021 Posted July 28, 2021 (edited) To have 6 ap instead of 5 ap on level 120 and onwards. By having this 1 ap bonus, it comes in a form of a passive incentive for more character progression apart from the existing and future contents to come. From levels 120 to 200, there are 81 levels (81 potential bonus ap), which could at least translate to a potential for 16 levels more of dps upon reaching lvl 200. This would serve as a well achieved goal and motivation for players striving for lvl 120 and higher, which in some way may be in the form of a mini buff and reward. Some indirect form of effect for jobs such as mages with more INT bonus would increase their MP pool (lessen the need for hb mules) per level. Additionally, this bonus ap stat could come in the form of some replacement (for the item's that we will not be having) such as the Gachapon items: Sky ski, PAC/PGC (pink/purple adv/gaia cape) and other PQ's such as CWKPQ. Additionally, Apples/ Gelt (except annual event drop) / Pie are 'one of a kind item' and 'untradeable' here, whereas in vanilla, players had options to have multiple of such potions and the need to use more than one or two in necessary situations. Some ways this could help: - Increase grinding efficiency - Additional DPS in Leafre (esp mobs like skel, has Def Buffs) and Bosses (removing some need for 4th job skill in the future) - Incentivize creative AP builds - Increase party plays feasibility of future map content meant for 4th job, such as Time of Temple Alternatively: we could implement 6 AP per every 5 levels after lv 120 (16 bonus ap by lvl 200). Credits to Potsplease suggestion and discussion. Edited August 11, 2021 by opman
Senja Posted July 28, 2021 Posted July 28, 2021 A seemingly insignificant bonus at first glance, but you're right in that it would give more freedom in terms of AP builds. For example, with HP washing disabled on Phoenix, the extra AP could be allocated to HP if needed. HP Priests would also have a way to earn back the AP they spent on HP earlier on.
opman Posted July 28, 2021 Author Posted July 28, 2021 (edited) On 7/28/2021 at 4:01 PM, Senja said: A seemingly insignificant bonus at first glance, but you're right in that it would give more freedom in terms of AP builds. For example, with HP washing disabled on Phoenix, the extra AP could be allocated to HP if needed. HP Priests would also have a way to earn back the AP they spent on HP earlier on. exactly Edited July 30, 2021 by opman
RickSenchez Posted August 3, 2021 Posted August 3, 2021 (edited) i can see the pros in this suggestion, it will give motevition to grind after 120. what about players level 15x or level 16x? they will get all the ap all of a sudden, feels like that should be the case because otherwise thats not fair for them? Edited August 3, 2021 by RickSenchez
doug Posted August 4, 2021 Posted August 4, 2021 idk weirdly too custom and talk about power creep how about just increase hp per lvl slightly after 120 2
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