opman Posted December 6, 2021 Share Posted December 6, 2021 (edited) Dead mobs shouldn't be able to inflict physical/projectile damage on characters. After receiving the Exp from killed mob, it should be classified as Dead. With this change sooner than later (later ver iframe), It'll indirectly address the excessive pot burn/charms in most melee classes and newcomers, providing more quality of life. In general, with this change, 1 hp pot or so is saved per mob (1+ if u're cleaving), which is not a large buff to pot consumption over time, since majority of HP pots are used during the duration of mobs being alive. Also, as what I've noticed in multiple servers, receiving visual dmg (both physical and projectile) and killing a mob within 0.1s or so upon visual dmg, would not result in any damage taken. Edited December 8, 2021 by opman Link to comment Share on other sites More sharing options...
WWWWWWWWWWWWWWWWWW Posted December 6, 2021 Share Posted December 6, 2021 isnt it like waiting for the attack animation to complete before officially dying? Link to comment Share on other sites More sharing options...
opman Posted January 7, 2022 Author Share Posted January 7, 2022 On 12/7/2021 at 6:13 AM, WWWWWWWWWWWWWWWWWW said: isnt it like waiting for the attack animation to complete before officially dying? currently, u get the exp logged and the animation still goes thru along with player taking both 'visual' and 'actual' damage. Hence, this iframe change is more than necessary asap, since players who're actively grinding before this fix are taking more than necessary pot and exp loss. Link to comment Share on other sites More sharing options...
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