opman Posted January 7, 2022 Posted January 7, 2022 (edited) As the post mentions, climbing a rope speed is almost set to if not, 100%, regardless of character's actual speed. Hence, it'd be a nice change or fix that neckson did not account for. This change would be an overall improvement to gameplay, and of course larger map grind (faster regrouping for rebuffs and map coverage) and PQs (clear time). You could say, indirectly this would also assist FOG, Coolies and other nostalgic maps to be slightly more relevant than the newer ones such as WR. Of course, since PQ's rates are currently still being logged and if we were to change PQ's exp reward, maybe this rope speed tweak is a better approach. Edited January 7, 2022 by opman
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