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Everything posted by SHA2048
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"Everyone can do it" - Everyone can macro too, but it's still against the rules. Im saying it's exploiting the way the game was supposed to be played, and should be prohibited. "You could just use 2 PCs like people did in GMS" Yes, but again that's just trying to get around the issue, The game doesn't let you to open 2 clients so you buy another PC for it, doesn't it seem like trying to get around it? "There are not enough players at end game to make this feasible" Correct, Therefore you shouldn't have those buffs, you're playing a server with 120 players, why should you get exp like there are 5000 people? HS is not required to play the game, people who play with priests have an advantage, that's the point of priest, if everyone has a personal priest then what's the point. I don't think the game is balanced around buffs, sure they're nice, but they're not essential. They're nice to have and in some situations they're very good, but people like quit have been soloing for the longest time without any mules.
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If you macro using j2k then you should be banned for macro, it's not different from other macro software. Arnah would have to manually add people though IP blocks although the cases are very very uncommon, I actually don't know of players who play from the same household. Probably at first let them play with 2 accs and then see if they just use 1 acc as buff mule. Same with accshare, how do we prove it's 2 different people? we look at their actions.
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If it's used to gain an advantage then yes, otherwise no. Seems like a quality of life more than anything, some people like to play with controller.
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I made a separate thread because i changed my opinion on the subject. I think multiclienting should be completely banned, it only causes abuse. Buff mules, leeching, Solo PQs, Boosted rewards from zak prequest, HP mules for healing leech, Boss / 94th camping, FM hogging, unauthentic playercount. Most common usage of multiclient is buff mules, even though i personally used an HB mule in the past I now think it should be completely banned, You gain an unfair advantage from it, you shouldn't be able to have a char in your party who's sole purpose is to make you stronger and get nothing in return, if you want HB then you need to party with a spearman, if you need HS you need to party with a priest. No actual priest playing player will give you HS and then go to cashshop to not leech your exp, by having a buff mule you basically have that kind of player (which you wouldn't be able to get in any other way) in your party. "But what about the time people spent on the mules?" Yes people spent a lot of time on mules, but to be honest the rules do not strictly allow multiclienting, "Anything that is used to help gain an advantage" I would argue that this rule banes multiclienting, as multiclienting is getting around the restriction of 1 game open at a time, you are using a 3rd party software to get around a game restriction to gain an advantage. But I do agree that it's unfortunate that players spent a lot of time on those mules which aren't going to be valuable after the ban, So, I suggest giving a compensation of some sort, people with buff mules would apply for the compensation, and it will be given on a player per player basis. Or maybe Arnah can figure a way to give the compensation automatically to those using multiclienting. "But how will we enforce that? People will just get around that!" I suggest the rule itself to be 1 Character at a time per person, and the way to enforce it would be 1 Connection per IP at the same time. Yes people can get around that, but people can get around most of the rules, our purpose is to make it hard for them so they can't abuse. This will also solve the problem of people using another PC to launch a client, since both PCs would likely have the same IP. "But it will hurt the community! People won't play without multiclienting" We shouldn't compromise our ideals to please the crowds, If we just wanted to please the crowds phoenix would be v100+ and 10x rates. We could, however, make the server more appealing to players with other stuff, like regular events, every 2nd friday there's 2x exp for 3 hours for example, ofc the numbers here could be changed, not too OP or unfair, just a cool thing for the community. Edit: Another thing someone pointed out to me, is that the people who spent time on mules actually already gained more by having the mules than they would've gained by not making mules, So even if multiclienting was banned, they didn't actually "lose" from it.
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I think weekly / monthly events would be cool too
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Bumping this after finding out you can easily get 1m exp/h at squids with a cleric and mules in your party. Ban or limit multiclienting please already, just makes people not want to play the server. We need to address this issue.
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:new_moon_with_face: :new_moon_with_face: :new_moon_with_face:
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Because it's a 3rd job only server
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That's a game changer, finally something to look forward to in v39
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This is the last comment i write for retarded posters that just repeat what they say over and over. Yes 7 FMs is a lot, and that's how many we have full usually when the server hasn't just been restarted. Even if it wasn't a lot, what's the point in encouraging people to mule in FM? Has anyone ever came to FM and said "there's not enough retarded fake shops, i want the FM to be more cluttered"? Literally all the people i asked about the MM / ZMM situation in-game said that the boss camping is nasty. How convenient it is that the people who post on this thread saying it's a non issue are the ones with an army of mules, Maybe you don't see the mules because you are the one muling? How many mules does one need? Fine there's not a lot of DKs, so you get an HB mule, if you're really eager to make good exp an HS mule. Why would you need more than 3 characters online at a time except for ABUSE? Literally no amount of you saying "i t s a n o n e i s s u e" Will make that true. Yeah people are using an obscene amount of mules and getting around a game restriction to gain advantage, but because i benefit from it then it's a none issue. If you got a better solution for this then please say it, actually don't because it's probably trash and just clutters other good ideas like techno's countless brilliant suggestion threads. Limiting the amount of mules to 3 is a compromise between infinite amount of mules, and no mules at all. 3 Makes it so you can't solo KPQ / LPQ. It REDUCES (not eliminates the problem but makes it smaller) the issue of boss camping, yes you could obviously still do it but it will require MORE EFFORT and will give new and weaker players a bigger chance to do bosses.
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IDK where to start with your retarded comment
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And you think buying a PC just for muling isn't getting around the rules? It's the same as sandboxie. Yeah just a casual 7+ FMs filled up. Yeah just encourage people to make more mules and legitimize it because you don't want your 30 mules to be unusable.... It's late now yes but tomorrow it will be even later, You knew full well that it's a shady thing to do and you still put time into it so that's the price you pay. If it's so easy to snipe why do you have your mules there all the time? It's significantly harder to catch the boss spawning where there is a muler just waiting inside the map waiting for it....
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You wouldn't need GMs constantly policing the game, you could just restrict the number of connection from a single IP. People should've known it's not smart to put effort into mules given that you need to have a 3rd party software to be able to use them. It's not even strictly allowed to use sandboxie for mules. 'Anything that is used to help give an advantage...'. It would fall under the 3rd party software rule.
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we don't have timemachine, the more we wait to make this change the more hours will be wasted on mules
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If you haven't experienced boss camping you must not have checked the bosses much, MM and ZMM always dead and Jr. Balrog seems to not exist... By limiting the mules they can't just glance at the other window to see if the boss spawned, keeping a timer is more effective than randomly checking, but mules are much much less effort than keeping a timer. If they can only use 2 mules + main they need to 'waste' these mules on bosses and can't use them for other stuff.
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For what purpose would you need more than 2 high level mules active at the same time? I only see this as an opening for abuse.
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3 People camping MM, ZMM, Jr Rog, is much much better than 1 person camping them all. You're saying LPQ is a none issue but there already have been reports of people clogging LPQ with their mules and it's only gonna get worse with more people playing. I disagree with you on the FM thing, stuff in FM1 sells much more than other FMs unless you advertise it a lot, People are too lazy to go through all the FMs to check the best price. Just because it's not happening all the time in LPQ doesn't mean we can't do stuff to prevent it.
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Almost forgot about all the FM mules that are popping up, people just like to have a ton of mules taking up FM spots
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Bosses like MM and ZMM and Jr balrog are constantly being camped by mules, While i do understand that making mules that can take them down takes effort, it prevents other people from doing those bosses, you gain much more than the effort you put into it. Same with LPQ, yeah it takes time to level up an LPQ mule, but you're preventing other people from playing the game if you just go in with all your mules.
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There's a fine line between normal gameplay and abuse, I think that it's fine to allow multiclienting, yet we shouldn't allow it without moderation. There have been reports of people clogging up LPQ with mules, camping popular farming spots and bosses, and in general taking advantage of a large number of number of mules logged in at the same time. I think that the limit to simultaneous mules should be 3. Enough to prevent people from going solo KPQ, but still letting people use HB mules, store mule, and easy transferring of items between mules. I hope this feature could be easily implemented as i think it would let newer players progress easier when they don't need to compete for popular farming spots, get into kpq easier, and farm bosses more frequently. What are you thoughts? Thanks for reading
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I don't think they are double price? Can you give an example of specific potions?
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Confirmed it works with flyeyes aswell, so probably all flying mobs, but for some reason it took a couple tries till the game crashed no crash message.