Currently: quit
IGN: sewil
Reason: pirates
More reasons: low nx per vote, cant donate for nx anymore, only tryhard players still playing, market is dead cant sell anything
I like this idea, also make it 90% chance success rate and if it fails the helmet is destroyed at a 100% rate. Indirect nerf to helms without changing the lvl requirement. I also think normal helmets should still drop with their normal stats but with a much lower rate.
I don't think this solves anything other than further widening the gap between new and old players. Nobody under the lvl requirement will want to join or fund the runs so I think it will be hard to get any runs going.
Ironman-like restriction for only scrolled items where you can't trade/loot scrolled items that you didn't scroll yourself. In practice this means you can't add a scrolled equipment to your inventory (via trade/loot) since there is no way to track who scrolled an item, especially since multiple players can scroll the same item.
Grabbed from here: https://forum.maplelegends.com/index.php?threads/nises-formula-compilation.36234/
Spreadsheet: https://docs.google.com/spreadsheets/d/1p4OFNfZxxUtFXz0R9YX95WzwVazam0d-kZZzg-_FW2w/edit#gid=0
File->Make a copy and fill in your values
LMK if some values aren't correct 🙂
Monthly leaderboard based on exp gained, adjusted by level so it roughly equals amount of hours played and relative speed. Example if someone does 1-50 in a week that's still ranked higher than a level 170's daily grind even though they get more exp in that single day.
You can go in as duo but then you need 3 PQ mules each, and you still need to do all the portals. This change is a buff because you're making it easier to do exactly that. If you also remove the tele requirement you don't even need to make a mage mule, you can go in as all sins. LPQ popularity comes in waves, not long ago the recruitment channel was filled with R> LPQ +1 and every time it dies down for a bit someone wants to buff it.
Point is that this change just makes it easier to get in and easier to complete with mules. It's an LPQ buff for no reason, it doesn't increase social interaction, you're just pushing the problem. Now we're gonna have 4 active ppl and 1 mule instead. Point of PQ is as I said not to complete it as fast as possible to farm scrolls but to increase social interaction and solve challenges together. If you remove class restrictions you just dumb it down further so you can speedrun the PQ a bit faster
So I had an idea for a game restriction to retain some of that 2005/2006 nostalgia. With more and more new content coming out the server feels increasingly less nostalgic (and less challenging), yet it is still considered "old school maplestory", so I thought of a good compromise which would bring back some of that nostalgia (and challenge) while still being able to play in a later version. Some ideas:
Client hard-locked to 800x600 resolution (forced full-screen?)
No jump-down
No monster info (HP/name mark)
No party HP mark
No quest helper
Can't use Safety Charms
Can't use EXP/Drop coupons
Can't use mounts
Can't access certain maps:
Leafre
Mu Lung / Herb Town
Ariant / Ariant PQ
Amoria (?)
NLC / HH / CWK
OPQ
CPQ
Helios Tower / KFT
Can't use certain items:
Pendants
Newer items like leafre weapons/armor and balanced fury
Maple Weapons? Would force you to use the OG weapons and armor.
Baby Dragon Food / Heartstoppers / Onyx Apple
If it gets released: Can't access Nautilus and can't advance to pirate
Certain quests are disabled:
First job training quests
The Rememberer
Dark Scroll quests
Custom server commands like @time and @ping are disabled
Probably a lot more that I can't think of now, happy to receive more ideas.
Whole point of PQs is to increase social interaction, not to have a bunch of PQ mules so you can farm your scrolls more easily. The PQ is designed with 6-man in mind so it should stay that way, spam more in recruitment channel instead
I think the problem is that players have outleveled the mobs due to lack of higher-level content. With more higher-level content and mobs there would be no need to increase spawn in lower-level areas
Agreed, but then the one-time fee should be higher, like 20m total to get all the equips. Item Pouch 4m, Meso Magnet 4m, Wing Boots 6m, Binocular 6m for example.