manfroy Posted December 27, 2022 Share Posted December 27, 2022 (edited) Chakra is a certain skill in a chief bandit's kit that sounds decent on paper. It was designed to be the bandit counterpart of the hermit skill drain, but the way the skill works is horribly executed. Currently the skill can only be used when the user is below half health, and the user is locked into the casting animation until the skill ends, which is around 3 whole seconds. Although the user used to take additional damage if they were hit during the casting animation, it is not the case anymore. (Bonus nexon fuckery) The animation also has a visual bug where the orbs changing color form blue to red(on the left) cannot be seen by other players, so they think you're just standing still On top of this, the skill is completely useless in training at end-game maps due to the cast time and the fact that it only be cast while standing. It cannot be used on ladders or in the air, forcing the player to waste time to reposition themselves to recover at best or be completely vulnerable to mob attacks at worst, leaving the player with less hp than before they casted the skill, and wasting mesos. This is my suggestion for this skill. 1)Reduce the casting time by at least half or up to 75%(either by reducing the number of animation frames, like with final attack, or enabling the user to move at a much earlier point in the skill animation), and 2)Allow the skill to be cast on ropes/ladders and in the air(or any situation where the user is not swimming and grounded), as well as in dark sight. Any alternative suggestions for how this skill can be changed are welcome, but the changes above keep the custom changes to a minimum while also making the skill much more useful in game-play. Edited August 5 by manfroy Link to comment Share on other sites More sharing options...
Rodz Posted December 29, 2022 Share Posted December 29, 2022 The skill is fine imo. BUT. Should be castable on ropes and therefor have the animation shortened as the case are for other skills. (Shadow partner, magic booster) Link to comment Share on other sites More sharing options...
manfroy Posted April 24, 2023 Author Share Posted April 24, 2023 bump Link to comment Share on other sites More sharing options...
dugtrio Posted April 24, 2023 Share Posted April 24, 2023 yea this skill can use a buff i dont agree with the 3rd suggestion tho as it doesnt solve the core issues of the skill either reduce the animation time, being able to move while using the skill but not attack or being able to use on ropes. one of these changes will make the skill alot more used while in combat Link to comment Share on other sites More sharing options...
Rykbi Posted May 12, 2023 Share Posted May 12, 2023 On 4/24/2023 at 5:59 AM, dugtrio said: yea this skill can use a buff i dont agree with the 3rd suggestion tho as it doesnt solve the core issues of the skill either reduce the animation time, being able to move while using the skill but not attack or being able to use on ropes. one of these changes will make the skill alot more used while in combat +1 I think points 1 and 2 are good potential changes. Having useless skills feels terrible especially for a server where you end up maxing all of the skills eventually. Link to comment Share on other sites More sharing options...
katazu Posted November 11, 2023 Share Posted November 11, 2023 yeah i agree Link to comment Share on other sites More sharing options...
manfroy Posted August 5 Author Share Posted August 5 bump Link to comment Share on other sites More sharing options...
Arnah Posted August 13 Share Posted August 13 From what I understand, making it work on ropes/ladders is not an easy task due to how its handled. Link to comment Share on other sites More sharing options...
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