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Phoenix

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Posted

with the current meso explosion damage formula it only does damage from the 15 out of the 20 bags it explodes, meaning 5 bags go to waste
and since it prioritizes lower meso bags first, in some situations where you have alot of pickpocket meso laying around, if you were to drop meso bags on top of that it wouldnt count the higher bags as damage since they will be the last ones to be counted
im suggesting reducing max bags per explosion to 15 

  • 1 year later...
  • 2 weeks later...
Posted

Done for next patch, thanks for the bump.

 

Does have a possible negative but I'm assuming it'll be fine..? Also don't think it prioritizes lower meso bags, it should just go in order of what was dropped first but I didn't confirm this.

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