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Ciders in Showa


Kradia

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With Showa, we get Ciders. 

Ciders are +20 weapon attack, slightly reduce your accuracy and have a 5 minute duration. A single cider takes up one slot of your inventory and costs only 1,000 mesos.

Unfortunately, Ciders overpower Rage and Dragon Blood if they are vanilla. If Ciders exist, Crusaders and Dragon Knights effectively have one less skill to play with because of the accessibilty and price.

Because I think they are a necessity for Showa bosses, they shouldn't simply be removed, but rather tweaked in a way so it's too expensive to rely on them for grinding, but somewhat worth it for killing bosses in Showa.

I suggest a Cider should cost 80,000 mesos and for Strawberry Milk and  Fruit Milk to cost 10,000 mesos. These milks are consumables  and basically town scrolls between Mushroom Shrine and Showa.

This would amount to 980,000 mesos per hour, should players try to rely on Ciders for grinding. For Hermits who have Alchemist, it would cost 660,000 mesos per hour.

I believe these prices should be enough to discourage people from relying on Ciders outside of Showa. The price can always be tweaked in the future.

If you disagree, feel free to share your opinion and we can discuss. If you agree, let me know why you agree instead of just posting +1.

Edited by Kradia
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just make ciders untradeable, done, use slots r limited anyway.

i think vanilla is fine, i'd rather have arnah focus on other aspects of the game than making life harder.

Edited by opman
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It's important to keep skills relevant. Skills cannot be outscaled by accessible and cheap consumables. Otherwise what's the point of Rage and Dragon Blood?

4 hours ago, opman said:

i think vanilla is fine, i'd rather have arnah focus on other aspects of the game than making life harder.

Changing a few values takes no time at all. Just because he would need to change a few values, doesn't mean it's gonna cost him time that he could've spent on something else.

4 hours ago, opman said:

just make ciders untradeable, done, use slots r limited anyway.

This doesn't do anything considering their accessbility and price. Not to mention the fact, that you can new Ciders in less than 5 minutes:

 

Edited by Kradia
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On 4/15/2021 at 4:29 AM, Kradia said:

Changing a few values takes no time at all. Just because he would need to change a few values, doesn't mean it's gonna cost him time that he could've spent on something else.

 

i was coming from the pov of him having to think n consider about bringing about changes or not, not about changing the actual values tho.

On 4/15/2021 at 4:29 AM, Kradia said:

This doesn't do anything considering their accessbility and price. Not to mention the fact, that you can new Ciders in less than 5 minutes:

 

Accessibility: remove strawberry/fruit milk scrolls
Having to waste more time walking seems like a good compromise to attain cider every 30mins or so, considering it doesn't stack and players already have use slots limitations. 

Prices:
Gating it behind prices im kinda neutral, and this can add onto bossing pots expenses. But, this may cause potential frustrations/opportunity cost/Fomo to players without the meso capital to purchase the new highly priced ciders for their grinds/enjoyment. Yes players with meso do have opportunity costs too as well, by farming meso and other means, however the perception of raising the prices just does not shine well to players with lesser meso. As compared to their rich counterparts of whom have meso n can afford this premium item and gain higher exp rates. Which will be another - to joining the server n current playerbase with rage mules. So maybe 1.not releasing ciders or 2.reducing ciders to 9 att (1 att below rage) or 3.vanilla (not a big fan but maybe in the far future for HT)

Edited by opman
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  • 2 weeks later...
1 hour ago, Arnah said:

I'm not very interested in shoving more att pots into the game when its already done multiple times.

 

I can get behind this but if ciders aren't added to the game, I think you should consider nerfing the Showa bosses or buffing their EXP values.

On Tespia, ciders are the only reason things like Anego are only sort of viable.

Personally though, I still think adding them with a crazy high price per cider is the way to go. It would fit in perfectly as a huge meso sink. That meso sink in combination with the huge risk of killing Anego would do the economy some good. As long as the price per cider is completely unsustainable outside of Showa bosses, I think they can and should exist. They also take up 1 use inventory, like mentioned in this thread.

I hope your comment isn't final and I'm taking it that you still might be open to the idea because the thread wasn't instantly closed.

I can't stress this enough. I really think they should be added for the sake of the bosses, with an absurd price and see if players use them outside of Showa. If they do consistently end up using them outside of Showa, you can increase the price live(?) to be even more unsustainable or remove them then.

Edited by Kradia
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It being required for a quest has changed my mind to just make them to 100k or so to discourage usage of them in most cases.

Post being still open did indicate I wasn't final on the decision

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