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Phoenix

LPQ to be 5members


NixMar

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make a slight buff to LPQ to make it easier to get in.

make it 5-6 members to get in.

changes stage 5 (https://bbb.hidden-street.net/party-quest/ludibrium/stage-5) to require 4 less passes ( that is 1 portal).

reason: there are 6 portals you need to do. with 5 man its really slow and boring. this is also the stage where you must have both a mage and a thief to complete. if it requires 4 less pass u can skip 1 portal ( in case u dont have a mage u can skip the mage portal). making it easier to get a LPQ together. even if you have 6 members sometimes you miss one of the classes u need which is frustrating.

also without smuggle (understandble not in the game) this will make lpq a tiny bit easier/faster and hopfully more alive

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Whole point of PQs is to increase social interaction, not to have a bunch of PQ mules so you can farm your scrolls more easily. The PQ is designed with 6-man in mind so it should stay that way, spam more in recruitment channel instead

Edited by sewil
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8 hours ago, sewil said:

Whole point of PQs is to increase social interaction, not to have a bunch of PQ mules so you can farm your scrolls more easily. The PQ is designed with 6-man in mind so it should stay that way, spam more in recruitment channel instead

have you lpq'd before? 

90% of the time i done it we had to bring a mule to start it. it rarly happens there 6 players. and ther where times that there are 6 players but then we are missing the required classes to finish some stages

this change is to make it more social friendly so it is easier to get a group together. and if there are 6 you can still do the pq with 6 man.

kpq is also 3-6 instead of just 4

Edited by NixMar
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Point is that this change just makes it easier to get in and easier to complete with mules. It's an LPQ buff for no reason, it doesn't increase social interaction, you're just pushing the problem. Now we're gonna have 4 active ppl and 1 mule instead. Point of PQ is as I said not to complete it as fast as possible to farm scrolls but to increase social interaction and solve challenges together. If you remove class restrictions you just dumb it down further so you can speedrun the PQ a bit faster

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i dont think you understand it. if i want i can duo with some1 and we go in as 6 so we get 3 rewards each. lower the minium players to 5 wont change that. adding in a check to see if its 5 or 6 to see how many passes you need is done in kpq rn aswell. even allow to go in as 5 without any change is also fine.

right now nobody is running lpq because its hard to get 6 people in that level range together. maybe with 5 ( or 4 + 1 mule) makes it more attractive to run lpq again.

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You can go in as duo but then you need 3 PQ mules each, and you still need to do all the portals. This change is a buff because you're making it easier to do exactly that. If you also remove the tele requirement you don't even need to make a mage mule, you can go in as all sins. LPQ popularity comes in waves, not long ago the recruitment channel was filled with R> LPQ +1 and every time it dies down for a bit someone wants to buff it.

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mage mule is easiest to make (without gear funding) and mage portal is also the fastest so if ur muling and not bringing a mage ur dumb

thief is second fastest and also range for the next stage. if ur planning on making 3 lpq mules those 2 classes are prob the ones u make first.

muling with 5 character doenst make sence cus u lose 1 reward for less then 1 min extra work of walking it to the end.

if kpq can be entered with 3-6 why cant lpq not be 5-6. if there is a check for 5 or 6 entered and if ur with 5 and the npc ask for 4 less passes its still just as fast (if not slower cus less dps) then 6. muling wise nothing changes

Edited by NixMar
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