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Posts
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Everything posted by Arnah
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Can you say for what job/skill? It seems to work properly for some of the classes that have it but a couple don't. And last I checked, nothing I did would fix summon attacks when attacking on the right I think? but I can look at it again soon.
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While Phoenix tries to provide you MapleStory like you previously remembered, Phoenix does have custom changes to attempt to make it a more enjoyable experience. Depending on when the most recent patch was, this post might be deliberately missing changes while players discover the changes. This thread is not considered completed.
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Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/47 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v46 > v47 WZ diff is provided as attachment but without any fancy pictures. v46-v47.txt
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I'm able to do it fine on client for the next patch with your account & character. Looks like I changed it after the v44 update and it'll be changed to 2 days in the next update.
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It should be lowered to 2 days in v44. Is this not correctly changed atm?
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While it sucks we never got the original coolies map due to our start version(At least I think so) we will not be changing content like this back to an older version.
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I'm not a fan of discord specific functionality. Discord is a place to easily talk with fellow players and get immediate support/information if required and nothing else. If you want to talk about more NX from something then you would open a suggestion about that specifically. Also only 2 relevant discord boost features are first 50 emote slots & vanity invite url imo.
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Reason?
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Despawning after 3 hours sounds horrible, especially with how long it can take crow to spawn depending on rng. That's literally entire purpose of crow, why would I make that purpose of him even worse? If you think respawn delay for crow is incorrect that should be a bug report instead as it would affect every miniboss.
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I'm not interested in babying around hardcore players. Players should know this can happen before picking the restriction, otherwise I guess they get to not have a hardcore character.
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Will do, also will pull playtime data from logs when implemented. Can't say when this'll happen but I would look for before or after the 2020 review post as i'd like to show some playtime statistics in that anyway which would require me to write the program to do the data pulling. PHOEN-454
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Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/46 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v45 > v46 WZ diff is provided as attachment but without any fancy pictures. v45-v46.txt
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Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/45 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v44 > v45 WZ diff is provided as attachment but without any fancy pictures. v44-v45.txt
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Initially list mentioned it staying untradeable but I removed it. I'll likely swap the "Quest" tag it currently has with "Untradeable" resulting in no change other then correcting it for the changes. Yes I was considering multiple cape drops but not entirely sure on amount & droprate
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Noted on issue tracker and the root cause of it seems to be found based on testing. It is because of the ironman fix from a bit ago and would also be an issue on transforming yetis & papulatus.
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Ok current idea. Reset "Papulatus" quest for all players. Remove Ludibrium Cape reward from "Papulatus" quest. Add Ludibrium Cape to Papulatus droptable with an unknown % droprate atm. Change Ludibrium Cape to have +1 base for Str, Dex, Int, Luk which gives it a stat range of 0-2. Change Ludibrium Cape to be one of a kind. This will keep Nexons current setup where if you complete the "Papulatus" quest you can no longer get Piece of Cracked Dimensions(Until they add in a repeatable quest in the future). These changes also remove the need to balance the "Papulatus" quest and adjust for when the repeatable piece quest I mentioned previously is added.
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Also HB cancelling or just replacing HB with a lower level HB. And I temporarily resolved the issue by disabling heal exp to prevent further abuse until a proper solution was found. Also something kinda similar to suggestion #1 was brought up internally but no progress has been made in adding it.
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One 'issue' I would say is with the current quest that gives Ludibrium cape if made repeatable it gives 150k meso, 78k exp, and 30 fame. 30 fame is the main issue I see and would either remove or greatly lower it. 78k exp for the level req of 80 seems fine especially with a proper delay between redoing the quest. 150k meso also seems mostly fine based on amount you get from kill & again if it had a proper repeat delay. Looking for opinions on this as I'm not too interested in making a custom quest just to be able to repeat for the cape. Oh also looking for opinions on repeat delay. Obvious answer is at least 1 day atm in my opinion.
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Fixed for next update. PHOEN-384
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All mesoranger was added to halloween update and yellow seems to be correctly labeled as Female now.
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Might have worded it incorrectly. The Group Ironman todo on my side has this Initial idea I think was to allow it but it would require an extra check but it was not high priority since its already not possible to abuse. Also Group Ironman players were removed from Ironman rankings last night.
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With the addition of Restrictions we were still looking for ways to expand further on it and add more unique options for the players. Group Ironman was initially brought up in Tespia but I had no plans to implement it at that time of Restrictions initial release until the idea was brought up again recently. Group Ironman allows you to create a party with up to 5 other brand new Ironman characters to take on the world with just your friends. Group Ironman required a few decisions to be made about how to handle it before development was started and some of the decisions & possible ideas we thought of are below. Party to handle groups as we shouldn't have groups > 6 people anyway. Since its a party, groups are able to do every PQ except GPQ. A 6 man group can make a guild and attempt Zakum. Can only join a group if everyone has the same Restrictions. Leaving or being kicked from a group after leaving the First tutorial map blocks you from ever joining another group. Trading & Drop Trading has to work. Exp & Monster Drops has to properly support multiple ironman(if from the same group) killing a monster. FFA drops from monsters and PQs(HPQ) need to be handled properly for ironman & group ironman Group Ironman players should not be shown in normal Ironman rankings. After initial development of Group Ironman it was silently added in a game update with some players from Tespia & A few friends of Tespians having access to test it in a real world use case as I knew we wouldn't find every issue from artificial testing in Tespia. While Group ironman is still not 100% complete it is now known and we are looking for any feedback of possible issues, if x thing not mentioned is possible, etc.
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They get changed with v49. No point changing them as they will be changed soon anyway
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Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/44 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v43 > v44 WZ diff is provided as attachment but without any fancy pictures. v43-v44.txt
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While it would be easy to add a custom keybind to the game with our current handling in our dll it wont work as nicely as a properly implemented one in the keymap which I would 100% prefer. Which means this depends on @Eric adding it. Another issue is the custom image it has because we don't do any WZ edits currently and I don't plan to start for a single key.