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Phoenix

Arnah

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Everything posted by Arnah

  1. Applied for next patch, will see any feedback on tespia
  2. Is this still required? I assume it's easy to expand it a few more slots but i'm not sure. Storage is also rather small and could have its cap increased Just a note, due to the expanded inventory it's "easy" but would require expanding that from 4 to 5 which ends up adding 24 more slots but also makes the inventory ui massive.
  3. Increased the # per day, not removing limit
  4. added the 2 weapons mentioned
  5. Does look like the icon got changed in v67, can be reverted if it matters
  6. this is gone, been gone since the new items got added I think.
  7. Looks like i fixed one of the dupe maps people don't visit, fixed the proper one for next patch
  8. I've slightly nerfed the meso rate to compensate for the additional item in the pool & the extra little buff is just a buff for the rest of the pool. I changed the 60%s to fit the dark scroll theme of the area since it's stupid imo Will consider more badge droprate or reward pool rate changes post patch.
  9. Slightly buffed west east seems too small to really do much unless I remove safe platforms, can slightly increase it but it the increase will be very small without less safespots/bigger map but ok done
  10. It is part of Temple of Time so it would be added
  11. Can probably do somewhere around a 20-40 decrease for mage & pirate. 20 looks to be too low for something like 120 gear but I'd likely want a consistent change across all levels
  12. Replacing the 60%s with dark scrolls was a potential plan. Also just to make it clear in this thread instead of in other places, the daily exchange limit isn't relevant at all and only exists cause I copied it when originally implementing.
  13. Still no great way to do this. Looks like the login rank system had a slight bug that is fixed for next patch but it isn't updated very often so depending on it is risky. Other then that the only way would be calculating rank in SQL itself and just pulling the page count from that
  14. Don't think most of these are in the current version and some took a very long time to get added so I'll have to search them up. I'd like to get every transparent item in but I doubt it'll be the next patch, likely has to wait 1.
  15. It doesn't make sense because 70 to 80 is a +8 for the luk dagger when it's a +5 for str, then nexon 'fixes' it by doing a +3 from 80 to 90 for luk while its a +5 for str. All levels after are +5. Am I missing something? Only thing I see is I should probably fix the +8 and +3 to both be +5's level | str | luk | diff 50 | 65 | 62 | +10 60 | 75 | 72 | +5 70 | 80 | 77 | +5 / +8 80 | 85 | 85 | +5 / +3 90 | 90 | 88 | +5 100 | 95 | 93 | +5 110 | 100 | 98 | +5 120 | 105 | 103 | +2 120#2 | 107 | 105 | xx
  16. This map is abnormally good and likely needs to be nerfed instead of buffing other maps, especially with ToT upcoming Can see about buffing some maps beyond dragon canyon tho Buffed a couple of the maps in the deeper parts of leafre
  17. Can be valid to repost suggestions even after they've been declined but I still don't think this is the way to making hermits less dominant.
  18. Might have been an oversight? Anyway I fixed it. Might give a weird result depending on how recent you've attacked a monster but I will have to see.
  19. It's only a +3 because daggers have 2 options usually the other is +2 higher than the other from what I see. Unless I'm missing something extra?
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