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Phoenix

twerp

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Everything posted by twerp

  1. Level 50s~ Primitive Boars in Ellin Forest are a great place for exp! Small flat map with excellent spawn, great for ranged classes.
  2. +1 Priests are really hurting, change would help a bit but definitely wouldn't be game breaking.
  3. https://bbb.hidden-street.net/quest/mu-lung-nihal-desert/life-alchemy-and-the-missing-alchemist After grabbing the potion and returning to Russellon, quest was marked as complete but no experience or all cure + random pill rewards given. I wanted that lil exp bump! 😢
  4. twerp

    Warp cards

    Okay makes a lot of sense because I recently did it on my Priest and only got 1.
  5. I’m going to go ahead and be the third to agree. This would be huge in improving overall 1vs1 dmg output though it still wouldn’t put Priests in a situation where they’re out damaging other mages.
  6. Any movement on this or is it dead in the water?
  7. twerp

    Warp cards

    Nope you only get Warp Cards (I think you get between 3-5) from a single quest: Bartol's Request | MapleStory | BeforeBigBang (hidden-street.net) Agree you should be able to purchase them to get around easier.
  8. Pam's Request (78+) for a chance at Shoe for Jump 10/60s or Speed 10/60. Pam's Request | MapleStory | BeforeBigBang (hidden-street.net)
  9. Huge win! Outside of Rykbi's list there's only Dark Sand Dwarfs from Ariant which aren't holy weak. They're only level 32 but making them holy weak could create more of a reason for early Clerics to pop points into Holy Arrow. Any chance this change could happen for the next patch? Or would it need to be tested first?
  10. +10 absolutely yes pls PS miss you Rykbi
  11. Any further thoughts on this @Arnah?
  12. Agreed, I think there’s a few good options here and would love to hear thoughts given it seemed there was interest in improvements.
  13. I feel like this change impacting skill builds is a great thing - as you mentioned it makes it so that priests need to decide what type of play style they would like or prefer. It does mean warriors may lose out on some accuracy depending on the build, but ultimately it makes the Priest deal a bit more damage. Worth the trade off IMO! But again that is not to say that all Priests would chose that full solo or semi support build. At this point I think it should start being tested in Tespia. 😉
  14. The Pope has spoken!
  15. While normally I'd say there's nothing wrong with bald women, I would agree this is a problem. Hoping this get fixed in the next patch for you Sheepy.
  16. I'd agree that 2nd job Clerics may have it easier than the rest, but that stops at 3rd job. Just the fact that Priests need to party (not easy to find) with a DPS class immediately puts us at a disadvantage, because we can't train as effectively solo like other classes can. I think we can agree to disagree though because at the end of the day you're also in favour of an improvement to Priests. 🙂 Truth be told it would be interesting to have both methods 1) marking for holy weak and 2) simply buffing Holy Arrow damage tested out in Tespia to understand fully how it impacts gameplay.
  17. I'd be happy with either of these options TBH. Both would be refreshing. The alternative option you mention (Holy Arrow as a DPS/utility skill) would keep Priests a more of distance from mobs vs where we're currently at tanking mobs. It may actually open up more strategic game play, as you mention. Keep in mind that Ice Strike may have a 90 base dmg, but it freezes and I/L mages still have several other attacks in their toolkit that deal upwards of 170 base damage + have elemental amplification which increases magic attack by +150% at max level. At max level if I use SR against a monster that isn't holy weak, I struggle to do 3K damage. Wanting to buff Holy Arrow is two fold; part damage part the lack of a helpful toolkit in our unique 3rd job server. Outside of Holy Symbol, Shining Ray and Summon Dragon, none of our other skills NEED to be maxed. The lack of useful skills in 3rd job is what currently has is stuck just spamming between Heal>SR>Repeat which isn't the most stimulating. Sorry I'm really preaching my case here. 😅 We'll just have to let Arnah get creative... 😉 TBH I completely forgot that Holy Arrow could bend. I'm sure most Priests don't know that either - that's how little we use it. So if it needed to only be a straight shooting skill vs bending, I'd be fine with that.
  18. It wouldn't! So for reference, my Shining Ray is maxed and and deals about 5K max on monsters that are holy weak. If Holy Arrow is buffed in the above ways we're mentioning, this means that Priests would be able to deal around that same range of damage to other mobs once they're marked holy weak. Even if there's a slightly bonus damage (of +10% bonus damage to monsters that already holy weak but then marked) that would still put us at doing less damage than I/L and F/P mages. Here's hoping that this would solve the issue with Priests feeling the lonely grind at mobs that are generally ignored by others! 😀
  19. You did! I actually didn't quote it because I agreed with most of it, but should have to shown support. I think it makes sense. I don't think the purpose of these changes is to make Priests a solo class or eliminate healing as a way of training. If we can get to a point were adding Holy Arrow buffs allow Priests to be even more effective during bossing (through dealing a bit more damage) and it opens up more training grounds, I'd be happy.
  20. Very happy to see that there's interest in this - I was afraid this thread would go no where! From my understand Priest damage output is low and doesn't scale as well as other classes. With that in mind I wonder if it would be worth it to having even just a +10% bonus when using "marking for holy damage" on monsters that are already holy weak? It's not a huge increase to those mobs that already are holy weak, but it would be a nice little boost. What if Holy Arrow marked multiple monsters in a mob? To keep it from being too OP, it could only damage the first monster but continue to pierce the remaining monsters in the mob as holy weak for no damage? Or it could be like Iron Arrow, where it damages the entire mob but damage decreases as it continues to pierce monsters? Def agree though that if the damage was maintained as is but it became a mobbing skill, that it would be too OP. I don't think changes the skill to mark holy weak would be OP for 2nd job as long as we only allow certain skills to active the burst damage. IMO heal and casting Holy Arrow a second time should be excluded from the formula, so definitely think having this be enabled through 3rd job skills would be best. Alternatively maybe we could look at Holy Arrow also activating the burst damage but at a lower multiplier (like x1.25 instead of x1.50.) I think the problem with this idea is that it's not really just a buff to Priests, it fundamentally buffs all the classes in the game.
  21. Increasing the magic base % of the skill alone would be helpful as it could replace Cleric & Priests main long range cast spell in the current meta. Most of us still use Magic Claw because at max level, Holy Arrow and Magic Claw have the same base damage (not factoring in elemental weaknesses.) So this def would be a step in the right direction, but keep in mind that it would likely still have to maintain a base attack of less than 110 which is what Shining Ray sits at. This is why I like the idea of marking (I had no idea this is a 5th job thing on GMS) - it provides some more utility for Holy Arrow within the Priest's 3rd job toolkit.
  22. As we all know, Priests have a hard time effectively training in third job aside from a few mob maps (Coolies, DTs, Himes, Black Kents.) Even in these maps training isn’t the most exciting as we’re stuck spamming between heal and SR, hoping we don’t misjudge timing and die. It would be interesting to explore some changes to Holy Arrow, such as using it as a skill to mark monsters hit as Holy weak for a period of time. Any Holy skill used (not heal - that combo may be too OP for 2nd job) would inflict additional burst damage. Making a change to Holy Arrow would suddenly open up the opportunity for new skill builds and open up a new play style. It would also provide some variety to areas of training, make bossing more exciting, and hopefully improve Priest output damage just a bit so that it scales more efficiently into late game. The hope is that these improvements would make Priest game play more enjoyable and promote Priest mains, shifting the focus from HS mules. Huge shout outs to Kradia and Illus because they originally chatted this idea. Open to discuss thoughts!
  23. 100% agreed! Im sure we all have pots sitting in our inventory that newer players could benefit from. But aside from that it can be really hard to meet others in game without relying on the discord, so this would be a great way for new players to see we have actually have a great community.
  24. I think the new job related quest lines available when you hit 1st job help a bit with the issue of expensive pots. I remember when I first started playing last year fake bosses were appearing everywhere. It was a huge help having those spawn in HHG and And Tunnel because those cakes sold for so high even to just NPCs. It definitely helped build up enough funds to not only pots but buy whatever few equips I needed. Maybe we can look into having those fake bosses stay as a permanent thing in even just some of the maps (NOT FAKE PAP THOUGH) as a small QOL improvement for lower levels.
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