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Everything posted by RickSenchez
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In the thought process of reworking priest class so it is sustainable for grinds in endgame i suggest changing doom skill : - cost 1 magic rock, for a period amount of time you gain the ability to use doom for a certain amount of mana. - the snail form make it so the mob's magic defense + weapon defense is ignored. - snail form does not negates elemental weaknesses of the mobs (if you doom holy weak mobs they remain holy weak). if all those are implemented I suggest that the duration will be 3 minutes and the mana cost will be 200 mana per use at max level. *the duration means that the skill has to have timer like any other buff skills on the top right of the screen. this will allow priest to grind efficiently and also to support other classes who are struggling in really strong maps like road to oblivion for example. would love to hear thoughts on this.
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This is an issue I agree needs fix. Is it possible to just code power guard skill so that its damage wouldn't make you eligible for exp? But kradia's idea is better! make holy arrow shine bright!
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I like the idea, you could make it cwkpq reward also. +1
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+1
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Increase Basic Attack of Cleric's Holy Arrow from 80 to 100-120
RickSenchez replied to Neon's topic in Accepted
+1 Its important because we max that skill at endgame and use it as the main single target dps skill -
Crimsonwood keep questline is bugged for me
RickSenchez replied to RickSenchez's question in Technical Issues
thanks for the replay i competed jack and elpam quests. and when i started the "finding jack" quest i went to see jack and it seemed to be going good but then the quest finished and it seemed like i got the "map" but i disconnected and got nothing. now i cant repeat the quest and i dont have the map. and every time i talk to subani or jack i get disconnected i think this is the quest that i completed and then got disconnected this is the msg im getting right before i get dc this is what i get from talking to john, the first quests i completed twice already so i dont think completing it again would make a difference if i choose the second option i get disconnected after one dialog =\ this is the dialog then i get disconnected ***** ok sorry the first quest was different i completed it and now i can continue the questline 😃 thanks for the help! -
hi, im trying to do the crimsonwood keep questline and after i finished "finding jack" quest i got disconnected. now i dont have any quests open from jack or subani and when i talk to then they log me off after the first dialog they next quest up in the questline is not available for me to open. ( "the right path") i think it maybe has something to do with this quest that i have but i cant forfit it arnah can you somehow reset this quest for me?
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soooooo, what's going on with that? priests can be good dps after lvl 100 in himes\skeles\kents and maxing holy arrow can be done after 120 or even before doom and door if it will be worth it. i think straight up damage buff is good option - it should do slightly more damage then SR in my opinion. right now it has 80 damage (like magic claw total damage) Shining ray has 105 damagex6 i think holy arrow should get 150% damage buff and make it 120 instead of 80
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maybe you could calculate each bosse's dmg >> aprox pg received damage and then recode the AL formula so that as long as the player is dealing more damage then "PG estimated damage" he considered active?
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regarding heal exp in bosses that are not in boss map (like crow or bigfoot) we did 6man melee + priest bigfoot party today in 4 different maps. in all except one of them i didnt get heal exp because the players i was healing where considered not eligible for exp because of anti-leech. (damaging a mob\boss at some point is not enough, you have to kill something). the map i got heal exp (evil dead) was because there where elder wraiths mobs who targeted my party members so they killed them, and at some point they stoped targeting us and i didnt get heal exp again. that happens to me in crow also if the players im healing dont kill himes is it possible to change it so that dealing damage to bosses considered to be an activity, even if you dont kill any mob? the reason its like that, i believe, is so that you could not abuse power guard + heal? even so, can it be solved while excluding that from being abused?
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Zakum runs are getting easier throughout the progression of the server, the state right now is that it is pretty easy to kill it with the right parties, but not many people are encouraged to join runs anymore so its not so easy to organize and kill it. droptable according to BBB should be : (removed skillbooks ,helms and mesos) White Neschere - 1.00% | 1/100 Golden Neschere - 0.70% |7/1000 Golden Smith Hammer - 1.00% | 1/10 Golden Nisrock - 0.70% | 7/1000 Battle Hammer - 1.00% | 1/100 Elixir - 100.00% | 1/1 Red Craven - 5.00% | 1/20 Mesos - 50.00% | 1/2 Reindeer Milk - 100.00% | 1/1 Zedbug - 7.00% | 7/100 Dimon Wand - 10.00% | 1/10 White Nisrock - 1.00% | 1/100 Blood Dagger - 3.00% | 3/100 Power Elixir - 100.00% | 1/1 Tomahawk - 1.00% | 1/100 Blue Marine - 5.00% | 1/20 Sunset Dew - 100.00% | 1/1 The Beheader - 1.00% | 1/100 Pinaka - 7.00% | 7/100 Tavar - 1.00% | 1/100 Zakum Certificate - 100.00% | 1/1 Sparta - 3.00% | 3/100 Gold Double Knife - 3.00% | 3/100 most of these drops we dont have because those are level 100 weapons, we do have level 80\90 wepons instead. i'm not sure what the droprate are but i think that could buffed, so that we can get 1 or 2 drops every run. that way run will be more appealing to people to join. also you can add 30% scrolls to drop (1\150 or so), that way some scrolls wont be so rare that you could only get from one quest. I think i had like 15 total runs and i got to see 2 weapon drop, feels like it should be more rewarding. Thoughts?
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what do you guys think about increasing slots number to 7? then you can have pianus cape that is more defensive and ludi cape that can be build to do more damage.
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Two more quests added. movie star (40+) reversal (74+ pre-quest)
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Ludi cape definitely needs a buff i believe there are already plans to buff it for next patches.
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also, we need to consider skill build that might change if this happens. if we decide to purely buff dmg, damage would be prioritize for some priest and they might not put points into bless.. or they give up MP eater but then pots would be an issue while grinding.. (that's actually ok) if maxing holy arrow will also make mobs also lose some avodiability (and maybe accuracy?) that could replace bless in skill build, then priest that duo with warriors can be even more affective but only for the mobs they choose, and skillfulll priest can affect the overall worth of the party. this might make priests choose playstyle between full support \ semi support \ full solo dps minded. this can be good, also can suck for warriors. thoughts?
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crafting a level 110 weapon as of now is not viable as a solo player. you need 45 total of dragon scales + spirits (1\333k or 1\250k drops in leafre) even if we combine all the dragon scales and spirits that has been found by now i dont think we are even half way into making one weapon. if we want to make it possible to craft those weapons i suggest we give an option to exchange any level 100 weapon for 1 dragon scale \ spirit this will also make "bad" level 100 weapon valuable in fm. thoughts?
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i can see the pros in this suggestion, it will give motevition to grind after 120. what about players level 15x or level 16x? they will get all the ap all of a sudden, feels like that should be the case because otherwise thats not fair for them?
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i really like this idea, priests need more diversion in training maps\style i can see how making it chain hit like iron arrow can be good for mobbing. if mobs that are hit will have holy weekness that can make priest viable in any map for solo training. or spliting in a party and actually kill fast to contribute.
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i think thats a good idea, i know i would love to help new players that joins and this type of things keep players motivated to keep playing. also kradia suggested NX events for new players, that could promote motivation as well.
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necklace should be tradeable in my opinion.. and if lpq\opq neglection is a concern then those pq's can give CP also.. and exp gains can be adjusted to match them.
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+1 from my experience, if i have to bless a warrior then i take more damage and get less misses. sometimes thats just enough to make the training spot not viable for me.. (classic case is skelegons, also in dragon forest if i bless i can take 1 less hit before i have to heal -> affects overall dmg)
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Increesing party exp bonus with active priest
RickSenchez replied to RickSenchez's topic in Suggestions
i think that party overall level range should be close to each other (somewhere around 15-20 levels) for the buff to activate is a good addition to make it less abuseable. also its possiable to add another restriction for the mobs to be somewhere around the priest level so that priests wont sell their HS for low level big parties (in fog for example) -
if cpq gonna be added its gonna be spig necklance race, so if lpq will give spig coins also it wont hurt lpq.. just an idea
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spesifically in grims, you have 2 good strats for training there as i see it: 1) you duo priest+dk and go clockwise\counter-clockwise - this is good for both especially if priest is lower level. they will have decent spawn each platform they revisit (around 2 or 3 mobs on platforms and 5-6 in bottom floor) but travel time will make exp\ph kinda low and it wont compete with himes ofc. 2) you make a big party 5\6 man and each take a section of the map, this will be good to cut-down travel times but in this case spawn will be bad (we tested this, left and right platforms has mostly 1 grim spwning sometimes 2.. and top platform is the same, bottom platforms has more and bottom floor has the most the test was not great but its feels like its really hard to pass 2m per hour over there, i think it should be offering 2x more then that to be good enough reson to orginize big parties (lets take gobies for example, good parties get over 4m there) so my suggestion is to buff spawn according to how many active players are in the map. i was thinking something like this: 2 players = 1x25 spawn 3 players = 1.5x spawn 4 players = 1.75x spawn 5 players = 2x spawn 6 players = 2x spawn + 1 or 2 more grims on bottom floor if its not possiable then just add 1 more grim to spawn in each platform and 2 grims more in bottom floor this means every green section gets 2 more grims to spawn i dont think this will be as good as himes for dk+priest but it will be a viable alternative. also now that you cant take leafre buff to mushroom shrine it will be even more of a reson to go for this option.
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Open Sesame (85+) - https://bbb.hidden-street.net/quest/victoria-island/open-sesame Sabitrama's Life Work (85+) -https://bbb.hidden-street.net/quest/victoria-island/sabitramas-life-work The Committee Challanges (85+) - https://bbb.hidden-street.net/quest/victoria-island/the-committee-challenges An Unknown Love (85+) - https://bbb.hidden-street.net/quest/victoria-island/an-unknown-love Doll in the Dark 1 (55+) - https://bbb.hidden-street.net/quest/victoria-island/doll-in-the-dark Soul in the Dark (70+) - https://bbb.hidden-street.net/quest/victoria-island/soul-in-the-dark Freed from Darkness (90+) - https://bbb.hidden-street.net/quest/victoria-island/freed-from-darkness Umi's Ambition (55+) - https://bbb.hidden-street.net/quest/world-tour/umis-ambition *cost 5m to start the quest so its a gamble! Sakura, the Kitty, and the Orange Marble (40+) - https://global.hidden-street.net/quest/world-tour/sakura-the-kitty-and-the-orange-marble Sakura and the Teddy Bear (30+) - https://bbb.hidden-street.net/quest/world-tour/sakura-and-the-teddy-bear Sakura and the Seal (35+) - https://bbb.hidden-street.net/quest/world-tour/sakura-and-the-seal Umi's Spiced Veggies (75+) - https://bbb.hidden-street.net/quest/world-tour/umis-spiced-veggies reversal (74+) - https://bbb.hidden-street.net/quest/masteria/reversal movie star (40+) - https://bbb.hidden-street.net/quest/world-tour/movie-star Protect Lucas's Farm (maple island) - https://www.hidden-street.net/gms/quest/protect-lucass-farm