Yaoi Posted October 12, 2020 Share Posted October 12, 2020 I've clicked the cash shop button at least 1 million times when training on maps like Twisted time and Unbalanced time, a keybind for the cash shop would be a huge quality of life thing to add. 1 Link to comment Share on other sites More sharing options...
Soda Posted October 12, 2020 Share Posted October 12, 2020 +1 Link to comment Share on other sites More sharing options...
manfroy Posted October 12, 2020 Share Posted October 12, 2020 +1 Link to comment Share on other sites More sharing options...
Corona Posted October 12, 2020 Share Posted October 12, 2020 +1 Link to comment Share on other sites More sharing options...
opman Posted October 12, 2020 Share Posted October 12, 2020 +1 Link to comment Share on other sites More sharing options...
Arnah Posted October 13, 2020 Share Posted October 13, 2020 While it would be easy to add a custom keybind to the game with our current handling in our dll it wont work as nicely as a properly implemented one in the keymap which I would 100% prefer. Which means this depends on @Eric adding it. Another issue is the custom image it has because we don't do any WZ edits currently and I don't plan to start for a single key. Link to comment Share on other sites More sharing options...
opman Posted March 27, 2021 Share Posted March 27, 2021 (edited) With the anti-leech system now, our mules r taking up our exp. Since some changes was done to the leeching system, maybe this small quality of life change is reasonable to be made. 1. Press cash shop key 2. Press ESC and enter to exit Not necessary but a small quality of life improvement. Edited March 27, 2021 by opman Link to comment Share on other sites More sharing options...
Yaoi Posted March 27, 2021 Author Share Posted March 27, 2021 Link to comment Share on other sites More sharing options...
opman Posted March 27, 2021 Share Posted March 27, 2021 (edited) 17 minutes ago, Yaoi said: oh shit it exists, we need it now more than ever Edited March 27, 2021 by opman Link to comment Share on other sites More sharing options...
Juneee Posted March 27, 2021 Share Posted March 27, 2021 keywords Quote While it would be easy to add a custom keybind to the game with our current handling in our dll it wont work as nicely as a properly implemented one in the keymap which I would 100% prefer.Which means this depends on @Eric adding it. Another issue is the custom image it has because we don't do any WZ edits currently and I don't plan to start for a single key. Link to comment Share on other sites More sharing options...
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