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Phoenix

Ghost

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Ghost last won the day on July 7 2020

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  1. but you didnt post a thread while we had the GM buff if its about new players and pirates having an easy pass and skyrocketing in the rankings, lets just be honest is all. especially with the stupidly easy christmas event pq making it EVEN easier
  2. tl;dr you could use the anniversary buff fine with your zhelm, but not this hat. there's 3 weeks left of the event.
  3. tae roon, sage cat, snowman (maybe others) were just added and are camped 24/7.
  4. Any news on this? Also, if you have Meso Magnet and Item Pouch both equipped, the pet only goes after mesos with Wing Boots. I'm guessing that's the other glitch you mentioned. The pet just doesn't bother going after items. The only time it loots items using Wing Boots is if it goes after mesos and the item(s) just happen to be within the pet's path to the mesos or drops next to mesos.
  5. Sorry I shoulda been more clear about the ~30-40 atk missing estimate. I meant it's highly unlikely we will ever see a really well-scrolled lvl 100 or dragon weapon, like you see on other servers. People will play it safe instead of trying to land a 10% or 2, then finish with 60%s. Even with the ample scarabs that have been around, it's rare to see a good one. Regardless, I can see my estimate was off and realistically it'd be around ~15-20 atk, at best. Call if a safe ~10-15 atk per player and I think that still makes a huge difference. I think 4 parties (24 people) can enter HT? 5 atkers per party = 20 total, so thats an additional ~200-300 weapon attack missing. Also it's important to note that hermits will likely bring steelies and tobis only, so that's more attack lost (not significant, but still matters for DPM).
  6. Ghost

    Anti Leeching

    Gotcha, makes sense now. I was wondering why active party was being penalized, but I realize now it's pretty much unavoidable because mules.
  7. Ghost

    Anti Leeching

    Just to be clear, this means "afk" party members are still considered in party exp distribution, but dont actually receive it. And it also prevents people from abusing the new system by leaving their HS mule in the same map/allowing them to be considered "afk" in party. Basically this just explains the implementation for how leech exp will be removed, right? Or is there more to it?
  8. I like how much thought you put into this, and I agree with a lot of things you said. Not really a fan of the monster book thing though, that sounds really OP. Also don't really think HT should be nerfed much, if at all. All nerfing does for bosses is lower the time it takes to kill. It becomes "easier" because less time really means less chance of people dying or dcing. HT shouldn't be made easier, but instead players should be made stronger. As of right now, there's a complete lack of scrolls for additional AP for things like earrings, helm, top and bottom, etc. You can argue you just need to level up to get that AP, but when you approach end game and HT specifically that just isn't feasible. Another major problem is that lvl 100 weps aren't being added to zak (not sure if Arnah confirmed that but that seems to be the case). So we have players missing a significant chunk of weapon atk that would be acquired from lvl 100 and eventually 110 weps. Lvl 100 weps aren't unobtainable, but they might as well be (1/500k rate lol). That leads to my next point, which is these weapons will almost always be below avg and 60%ed to play it safe. Basically we're missing out on a good 30-40 wep atk. And that's fine I guess since these weapons are end game and shouldn't be easy to get. But only a few players on the server, if even 1, will ever have a red craven, pinaka, nisrock, etc. Regardless of all that, many of the top players have simply stopped playing. This is the reason why HT likely never will be killed. Even if they kept leveling up and improving gear, it was always a snowball's chance in hell. And we almost definitely won't see a wave of grinders come along to replace them. Even if there was, it would be years before they got high enough level. We don't even know how much longer Phoenix will be open, which is demotivating to grind that hard for most people.
  9. CPQ is planned to be added. This is a thread to discuss the pros and cons of it, as well as changes deemed necessary to keep it balanced. Please share your thoughts about the PQ and keep it constructive. This is an ongoing thread and I hope it will be taken seriously. Pros: -PVP content, which was the original intent of the PQ -Provides players access to another PQ immediately after finishing KPQ instead of having to suffer the 31-35+ for LPQ -More content and consistent with the server progression -We finally can fill that empty pendant slot with Spiegelman Necklace (likely only pendant in the foreseeable future) Cons: -Lack of player base diminishes the PVP concept, and will lead to mule abuse or trading wins (trading wins is debatable since it was in GMS) -Level requirement conflicts with LPQ, and EXP from CPQ is significantly better than LPQ. Concern is that LPQ, with lack of glasses reward, will become even more dead. -Easily can be abused with mules for free wins (unless Arnah has undisclosed plans to prevent this) -Coin farming for NPCable equips; compare this to rewards from LPQ and meso gain is better from CPQ since most rewards from LPQ are pots and useless scrolls Please provide any thoughts below and feel free to argue against this list. Thanks for your consideration.
  10. Yeah I never understood why they dropped white pots and unaqis. Would be a good change.
  11. Ghost

    add khanjar?

    +1 I agree with OP this is a great addition to the game.
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