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Phoenix

Phoenix

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Everything posted by Phoenix

  1. Phoenix

    v51

    Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/51 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v50 > v51 WZ diff is provided as attachment but without any fancy pictures. Some fixes, ITCG Set 2. v50-v51.txt
  2. The quest gives 3 Etc items and then starts another quest that gives an item on start.
  3. While monster book is nice I have no plans to backport content we will likely get normally. Adding kill count to it is a decent idea assuming its not too weird with having to be grabbed each mob you click and have a slight delay for displaying. My stance on releasing droprates also has not changed at all, which is a no.
  4. Should be fixed on live
  5. I'll lock & move this to accepted since its planned. Can't give cost or date for when it'll be available atm since I haven't confirmed that yet.
  6. Other Changes CashShop Event tab has weekly rotating sales. Equips on sale last 30 days and cost 1k NX. CashShop items bought using "PayPal" or "PayByCash/NX Game Card" that have 30 days or longer expiration get an additional 30 days added to the expiration. Storage slot limit has been increased to 96. Party Exp Split will now shift from 60:40 to 80:20 depending on the level difference of the highest party member & the average party level of everyone else excluding the highest level party member. It will happen in 5% increments per 20 level difference, rounded down. Daily boss entry checks now compare by the date instead of the difference in minutes between last entry. This means daily entry limitations are reset as soon as the day changes.
  7. The plan has been to move them to meso.
  8. As Phantom posted it should be due to a "one of a kind item" conflict. Wasn't properly tracked before this update so it slipped through again but has been fixed in the next restart to give the proper error message.
  9. Incorrect.
  10. Just going to add this here too since some have asked about time estimations for 4th and general outcry over an opinion I have. I see no reason to do it pre-pirates(Assuming that ever happens), and even then that seems super early and is likely not be required for much longer after Pirate release(if ever in the servers lifespan). Seems like I gave my opinion way too early and people took it very seriously. Some skill changes are probably nice to add since we don't have 4th. Would help fill in the gap of nothing really changing with a job other then where it can train. Most good equips that come out of gacha are introduced later anyway. Like BWG, 90, 100, 110 weapons. Just a few things like adventurer cape, some boots, and couple other things that are missing which usually just shoved attack on random equips, or in some cases a couple base stats. Clear outlier is definitely the scrolls. Could do chairs for NX but it would be the unaccessible untradeable ones. Not sure about this idea currently.
  11. Summons should be fixed already since I commented about pushing the hotfix in #support and I haven't seen any further issues from it since.
  12. Sounds like the use of your additive rates is determined as false with your own testing. I assume you thought it was additive due to the misleading skill description. Looks like a recent change with summons is the cause for this. I'm looking into why the issue is occurring and will push a hotfix later today. Arrow bomb is working as intended. Arrow bomb is slightly special where if the attack doesn't knockback the mob, it has a chance to not stun. Which means it has two probability checks per mob hit in some cases.
  13. I'm at the point where I think 4th job would be required eventually if Phoenix continued adding content after a certain point. I don't know when that would be though. Edit: Obviously If it was added I wouldn't allow issues existing with 4th to get added and 4th here wouldn't be comparable to other servers. Another Edit: I don't think it'll be needed anytime soon, nor do I confirm if it'll actually ever be required. I'll re-evaluate this opinion far into the future. This was definitely an issue and it would have been better handled if the rewrited Patcher which had plans for easy hotfixes for the Phoenix.dll was not put on indefinite hold when a 'fix' was found for the issue most people had with nexons original patcher. A post was made in #announcements but like most things it wasn't given a tag. A edit to the v50 patchnotes with [Updated xx] title was done for the "news post". Not best way but it was partially done. And I keep forgetting to put it as a slide message at the top of peoples screens for awhile(Which I will do in a bit now that I'm reminded) The quote you are mentioning is definitely the goal/vision. With Phoenix I am just trying to update the game through the versions similar to how Nexon did it back in 2005 to where it is now. Obviously, I have no plans to do it for 15 years like Nexon but that is the plan. Just update 1by1 like Nexon. For Roadmap it's about as confirmed as I know right now other then me wanting to release pirates. I agree. Not too sure why update pausing would need to happen as it just needs a proper discussions for fixes which can then be implemented & tested in under a month. Drops are definitely a good reason to enable choosing between areas to train at. Also some slight spawn changes possibly. I'm probably more on nerfing(haha i only nerf) a spot that is just 'better' than leafre rather than adjusting leafre. Also like you said, other content like showa can also make Leafre easier. Maybe soon
  14. Skill Changes Heal: You will not obtain Exp from Healing party members unless you are considered to be actively leeching from your party members. You are not leeching if you are tagged as afk or you are doing a majority of the damage. Exp obtained from heal has been massively increased while also encouraging the healing of higher level players where as before it preferred low level, high hp players. Holy Symbol: Reduced to 10% exp bonus at max level. Doesn't require any specific amount of players to give the full effect Doesn't multiply off party bonus exp. Increases exp gained from heal. Critical Shot (Archer): Success rate increased to 50% from 40% at max level. Soul Arrow (Archer): Consume 100 arrows to fire an infinite number of arrows for the duration of the buff. Includes weapon attack from currently equipped arrow. Strafe (Archer): Damage increased to 110% from 100% at max level. Final Attack (Warrior & Archer): Delay until final attack animation starts is reduced by 50%. Drain: Reduced the max amount of HP you can absorb at once to 33% of your Max HP instead of 50% Double Shot (Pirate): Damage increased to 110% from 80% at max level. Backspin Blow, Corkscrew Blow: Reduced the delay when hitting a monster. Burst Fire: Damaged increased to 230% from 210% at max level.
  15. A fix was pushed around the time of January 30th and should be good by now.
  16. The apple suit start is v37 or v38. We also recently had another maple island change with some mob spawn changes in v49. While we want to provide the original experience, that experience also changed and It's not the servers goal to keep certain things old.
  17. This is already what the money you give is partially for. Advertising on GTOP is good but efforts to go outside of just PS scene and more into maple is definitely required but much more expensive and a bit more difficult with lots of advertisement systems require proof of identity. Maybe identity thing isn't actually required and I just get flagged but no clue atm.
  18. Is "Rodzreformed" under the account "bilden" you? The account was banned for mob vaccing. But I've removed the ban on that account from affecting the one you're trying to login to.
  19. Party Quest Changes All Party Quests have no support for smuggling or party leader change abuse. Orbis Party Quest: "Rushing" has been nerfed by moving the exp from the usually rushed stages to others. Exp reduction after completing Orbis PQ once has been removed. Can be entered with 5 people. Ludibrium Party Quest: Exp reduction after completing Ludibrium PQ once has been removed. Can be entered with 5 people. Ludibrium Maze and Pirate Party Quest: Disabled currently. Carnival Party Quest: Disabled currently. Romeo and Juliet Party Quest: Disabled currently. Crimsonwood Keep Party Quest: Custom reward stage drops Ellin Forest Party Quest: Disabled currently.
  20. Shop Changes Mana Bull, Honster, Ginseng Root, Gingler Ale have been removed. Thief, Warrior, Wizard, Archer Elixirs have been removed. Sorcerer, Barbarian Elixir, Grilled Cheese, Cherry Pie, Supreme Pizza, Waffles have had their price adjusted. The removed items are still accessible from some other methods like monster drops, events, or quest rewards. Sauna Bathrobes have an increased price.
  21. Drops Changes Pirates, Dreamy Ghosts, and Wolf Spiders have had their droprates adjusted compared to what people might expect. Event drops are subject to change throughout the event.
  22. Quest Changes Multiple early game quests have extra potions added. Custom Quest "Unknown Target" in NLC Subani's Legacy - Discovery Level requirement changed to 72. Lost! and ReVersal Level requirement changed to 80. Obtaining Hog and Silver Mane no longer require specific jobs.
  23. Map Changes Mini Dungeons are not instanced. Singapore and its other World Tour areas are unavailable. Haunted Mansion is only accessible during the Halloween events. Numerous spawn capacity & spawn point changes in Deep Leafre maps. Encounter with the Buddha Mob Capacity has been reduced from 13 to 10. Eos Tower 94th Floor & Helios Tower <99th Floor> Mob Capacity has been reduced from 16 to 13. Automatic lie detector every x interval if you've attacked recently. Destroyed Dragon Nest Mob Capacity has been reduced to prevent sniping newts without other attackers killing newts in the rest of the map. Creeping Evil Mob Capacity decreased, 1 leprechaun spawn has been moved to decrease efficiency of afking.
  24. Items Changes Items from ITCG Set 1 are available. Items from ITCG Sets 2,3,4 are currently unavailable. Numerous "Gachapon" items are unavailable due to Gachapon not exisitng. If you think an item deserves to be added from outside of Gachapon you can create a suggestion. Gloves & Shoes with a level requirement of 80+ have 6 slots. Gloves & Shoes with a level requirement of 100+ have 7 slots. Adjusted Thief, Mage, and Pirate armor secondary stat requirement. Dex claws now give Luk. Arrows: Increased Weapon Attack of all tiers. Added a Level requirement. Increased max quantity per slot. Craftable at certain refine npcs. Throwing Stars: Added a Level requirement Ludibrium Cape: Original Suggestion Thread: https://forum.playphoenix.net/topic/467-ludibrium-cape-changes/ Adjusted Ludibrium Cape to be a more sought after reward from Papulatus. You can no longer obtain Ludibrium Cape from the "Papulatus" quest and it is now a drop from Papulatus itself. Gives a random stat(str, dex, int, luk) from between 0-2 while also being untradeable & one of a kind. Red Musketeer Cape: Original Suggestion Thread: https://forum.playphoenix.net/topic/698-red-musketeer-cape-pianus-cape Originally obtained from only a quest, but is now also obtainable from Pianus. Onyx Apples: Onyx apples have been limited to 1 per slot, and untradeable. Maple Shield: Original Suggestion Thread: https://forum.playphoenix.net/topic/506-regarding-maple-shields-and-powercreep Total scrolls slots was reduced from 10 to 7. Any Maple Shields obtained before the change kept the original 10 slots. Sauna Robes & Bathrobes: 10 Speed from Bathrobes has been moved to Sauna Robes. Bathrobe price increased. Mark of Naricain: Magic Attack increased to 30
  25. Not sure if you locked this on purpose but it usually means the quest is part of a questline but the rest is not available(failed requirements)/started
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