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Posts
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Everything posted by Phoenix
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Client edit broke which somehow got past my validation. Fixed in v55
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Fixed for v55
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To best handle the indication of a suggestion being approved or declined each post should be for a singular change or specific group of changes. If you want a change to a bunch of items in an upcoming content release then you can include all the items in a singular post. You shouldn't include any other changes about that piece of content in the same post. Giving a reason why you want a change helps create a feedback loop and should be in every post. Use common sense
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Seems to be intended. The quest gives 0 exp and has a repeat interval of 0. The quest does give the pet speed upgrade each time too so you can apply it to any pet I guess.
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Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/54 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v53 > v54 WZ diff is provided as attachment but without any fancy pictures. v53-v54.txt
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It being required for a quest has changed my mind to just make them to 100k or so to discourage usage of them in most cases. Post being still open did indicate I wasn't final on the decision
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I'm not very interested in shoving more att pots into the game when its already done multiple times.
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No real way exists to block multi clienting except making it harder for the average person. Best solution is make it give as low of an advantage as possible.
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What kind of buff to deep ludi?
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Maybe in like 4 years if I ever feel like tracking the required info for this but no
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This does seem perfectly fine. Not interested in making the quest repeatable or removing it from that quest at all but I can also add it as a Pianus drop to get a non-average one(Could also make the Quest RNG the stats).
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Wouldn't really count this since its a buff on a nerf I did. It's still lower than original Green Mitten is because I didn't want a 6 slot glove which would be BIS to be only obtainable from an event. I plan to reverse this nerf whenever gloves get more slots.
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This is currently how it works. Exp splitting only interacts with players in the current field when checking for who is afk, who to give exp to(total party level, hs), etc Nothing about leaving map should break antileech. Transitioning(CC, CashShop) will reset your timer for now. I don't care to fix the timer resetting right now but once I do some cleanup that I planned for the server backend I'll quickly put that in as a way to test it. Some adjustments to heal times does look like it is required. I already dmed the issue but its likely because you did a low amount of damage which rounded up to 1% giving 1 second of leech.
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Added for next update.
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I was planning to do this selectively but I've definitely slacked on that and should probably do a scan over it with the release of v54.
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Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/53 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v52 > v53 WZ diff is provided as attachment but without any fancy pictures. v52-v53.txt
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Absolutely massive post. Spoilers do exist but be warned they are a bit weird to deal with. Nice to see you don't want to do any 4th job skills but one note. I have no plans to remove the level 200 skill so it will be available.... someday For your suggested changes Seduce has 1 change appliedf which makes it possibly decently easy to deal with? If that changes before Horntail is actually killed.. I have no idea Boss 4 I think already exists but I haven't confirmed. Boss 5 seems decent to me but not entirely sure. Not a huge fan of a buff when entering horntail. The boss should just be adjusted rather then artificially increasing the users stats. No good way exists to increase the players HP in this version without using the same system as hyperbody.. Which makes it so you can't have that buff + hyperbody. Can always work around such limitation but that sounds ugly. Items 8 happens later and I'm still not a huge fan of accelerating changes that come later. Items 6 Dislike, plus doesn't exist until 10+ versions later Items 7 I'd rather do the idea of increasing slots of later level equips then having a low level work glove be BIS. Items 4/5 has been suggested in a different way. Making Pianus give a HP cape, Ludi staying stat only. Making HP scrolls better is fine to me but currently I'd prefer it to not really be a requirement. Bunch of scroll stuff can happen in the future. I think kradia has mentioned v56 adds some new ones that are nice.
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After some digging up of 2008 posts this seems like a client bug. No current plans to release a client update to fix this but will have to see. V53 can just get pushed a bit ahead instead. Currently intentional. Tried to describe that behavior in the feedback post but I didn't go in detail on specific scenarios so I guess most missed that. Also intentional for now. If released back I'll likely only do the past month of kills. Not entirely sure on my opinion of this and the possible loss of motivation due to seeing the information. I'd like to keep it hidden until killed. Easy enough to guess in the meantime. The weight of them was reduced and the extra 80 pot option was removed. In the end they should be less common but still the highest probability. I mentioned CPQ wasn't going to be in this update but I didn't specify it again in the v52 patchnotes which might be the cause of confusion?
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Nexon lowered the green one by 10 levels this year. Golden egg was also fixed awhile ago. Same with easter basket expiring instantly.
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This will be partially done in v52. Will look to increase it more in the future.
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Yes. Your party gets hurt if you have someone seen as afk. You count towards total level which if you are AFK hurts your party members leech exp. But you also get ignored when exp is being split amongst the party.
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Upgrading the pots seems fine
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I think this has been known but I've never reproduced it. This is something added later and if the current HP system is bugged, that will be too.
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The mule usage pretty much makes it worthless to add unless it is fixed. 2 people can party up and 1 or both can setup a mule for the opponents. I'll list couple ideas I had for exp changes but never really did more than be ideas. Remove exp from mobs and completely push it to be based on CP. This works even better with all the ideas below. Make rank based on your CP rather then the teams. If team CP now means nothing, give a boost? based on the total amount the team has(excluding yourself). Give additional Exp based on CP spent. Only issue I see with this one is you can spam debuffs at the last minute(Since they stack) but workarounds can be put. Or just don't count the CP spent on debuffs towards this value. Some other thoughts are maybe nerf pot drops but I would have to see how good the current rates are. Obviously none of this is confirmed and honestly without a fix existing for muling & wintrading I kinda lost interest in adding CPQ but still want the pendant to exist somehow. I could IP check for mules but then anyone with family is screwed. Wont stop everyone but would stop most, also, since it is the "Channel Server" it has less information on potential bypassing of this rule too.