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Posts
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Joined
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Last visited
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Days Won
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Everything posted by Phoenix
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Make Shining Ray be able to hit slightly above you
Phoenix replied to WWWWWWWWWWWWWWWWWW's topic in Suggestions
adjusting the range of the skill definitely seems like a must, it does not look great -
Duey was implemented for this purpose but I'm not confident it has been tested enough to warrant enabling it on live yet. Could have a delayed enable if further testing goes well.
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This is bugged on v69 as somehow it is automatically completing it, but I tested on v69 and v75 and the issue is supposedly fixed based on my attempt on v75. I don't think you lost any quest completions from this as I still have all of them completed according to character database
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It does seem to auto complete on v69 but what quest are you missing? They seem to all be marked as completed. Also can't reproduce on v75 so I guess that's good
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hmm.. risky doing this type of change but it does seem safe for these specific items. Will apply for next patch wait nvm it's not an actual item requirement for the quest ok declined
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I'll make them untradeable, max of 1 per slot for now.... Can make another suggestion next patch if you still think that's not good enough. Hopefully I don't regret this later
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possible? I don't even remember why it got nerfed, I guess it was just a 'too op' spot at the time.
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So currently, the way the heal active check works makes it impossible for the attacker of Bigfoot to be considered unable to provide heal exp when healed unless that guy is literally never attacking bigfoot. The only issue would be the priest being marked as an 'inactive healer' which will require a bit more testing to verify the cause of this in a scenario of a bigfoot fight, and the best solutions. I assume the biggest issue is the attacker just doesn't take damage often enough.
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This is actually a bug in the client that nexon fixes later. The config entry gets deleted and not set again like the other persistent options. Fixed for next patch.
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Well a mob could resist physical attacks which would reduce hermits. Technically certain armor mobs should be physical strong. 50% is steep but that is also why nexon added ways to adjust that I assume. Could also just.. make the %'s less steep at phoenix
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uhhh yeah, 100 next patch
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Not interested in making them tradeable.. i think Still fine with just removing the one of a kind possibly
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Applied for the boss, zakum, horntail, papulatus
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I'm assuming the issue is the priest is killing the wraiths and the attacker isn't being considered as active and thus not giving heal exp? If so I can get a solution for this
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Might have been missed due to the weird partial release setup of some mu lung quests, will be fixed on live shortly.
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Drops must have gotten lost somewhere and not properly transferred to live, a fix for this will be on live soon
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wait only the red one got changed wtf
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While a repeatable quest is easy I don't feel like creating dialogue for it atm... Could do quest Could do npc dialogue shop Could do potion shop next to him
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add "incognito" mode to buddy/guild active status
Phoenix replied to WWWWWWWWWWWWWWWWWW's topic in Declined
nah idc enough to do this -
Wont add worlds for "wipes", possibility of worlds for temporary events can continue to happen
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Applied for next patch, will see any feedback on tespia