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Phoenix

Phoenix

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Everything posted by Phoenix

  1. Don't think most of these are in the current version and some took a very long time to get added so I'll have to search them up. I'd like to get every transparent item in but I doubt it'll be the next patch, likely has to wait 1.
  2. It doesn't make sense because 70 to 80 is a +8 for the luk dagger when it's a +5 for str, then nexon 'fixes' it by doing a +3 from 80 to 90 for luk while its a +5 for str. All levels after are +5. Am I missing something? Only thing I see is I should probably fix the +8 and +3 to both be +5's level | str | luk | diff 50 | 65 | 62 | +10 60 | 75 | 72 | +5 70 | 80 | 77 | +5 / +8 80 | 85 | 85 | +5 / +3 90 | 90 | 88 | +5 100 | 95 | 93 | +5 110 | 100 | 98 | +5 120 | 105 | 103 | +2 120#2 | 107 | 105 | xx
  3. This map is abnormally good and likely needs to be nerfed instead of buffing other maps, especially with ToT upcoming Can see about buffing some maps beyond dragon canyon tho Buffed a couple of the maps in the deeper parts of leafre
  4. Can be valid to repost suggestions even after they've been declined but I still don't think this is the way to making hermits less dominant.
  5. Might have been an oversight? Anyway I fixed it. Might give a weird result depending on how recent you've attacked a monster but I will have to see.
  6. It's only a +3 because daggers have 2 options usually the other is +2 higher than the other from what I see. Unless I'm missing something extra?
  7. 30 matk? sure
  8. no
  9. That would be awesome but I don't think it will happen. Especially with none of the UI really being made to get resized on demand.
  10. I could prevent back to back same monsters but I'm not sure about a skip.
  11. This is a client bug from what I understand. Other then that, this post made me decide to take a look into this again and I found 1 case that I could reproduce to cause fake online buddies and have fixed it for next patch.
  12. Fixed for next update
  13. Fixed next update
  14. Phoenix

    v75

    Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/75 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v74 > v75 WZ diff is provided as attachment but without any fancy pictures. Just because the data was added does not mean it is accessible. This goes for maps, items, quests, etc. v74-v75.txt
  15. Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/73 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v72 > v73, v73 > v74 WZ diff is provided as attachment but without any fancy pictures. Just because the data was added does not mean it is accessible. This goes for maps, items, quests, etc. v72-v73.txt v73-v74.txt
  16. Phoenix

    v72

    Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/72 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v71 > v72 WZ diff is provided as attachment but without any fancy pictures. Just because the data was added does not mean it is accessible. This goes for maps, items, quests, etc. v71-v72.txt
  17. Changes for documentation / use by players of Phoenix. Can find a general WZ addition list from https://maplestory.wiki/GMS/70 although it wont show additions to Item.wz while also not showing any deleted/changed content. A complete v69 > v70, v70 > v71 WZ diff is provided as attachment but without any fancy pictures. Just because the data was added does not mean it is accessible. This goes for maps, items, quests, etc. v69-v70.txt v70-v71.txt
  18. I guess? I didn't know nexon made it unavailable
  19. Fixed for next patch. I've applied a temp workaround by just defaulting account genders for new accounts to Male until such patch is applied.
  20. Rather do the below where resets happen on day change
  21. Phoenix

    exp bug

    I can see the logs that you killed a bigfoot for no exp. Definitely is a bug so I'll have to investigate further. This also reminded me of an issue with the new miniboss exp split & the original "highest damage dealer" bonus from the normal formula being active when it shouldn't for these bosses. Think this specific issue got reported previously but it's fixed now at least. After some extra log checks, I do see an issue that appears to be what caused no exp to be given. It appears to be due to the player being in leech range but not hitting the boss. Very basic oversight that I missed, fixed for next update.
  22. Mostly it's the fact 4th job increased damage by a decent amount and obviously with nexon it wasn't exactly perfect. Can include something like mage FMA's made it fma meta but that is irrelevant here as I'd never let that exist. While servers close to 1x 4th job exist, they are still not close enough 1:1's for me to completely decline the idea of adding 4th.
  23. If you have any ideas for what to include here please post them below and If I approve and have the logs for it I'll include them. You can view the previous years by following the below: First level 180: April 15th, 2022 Highest level as of January 1st, 2023: 187 Total Commits: 4,546 Total Java classes: 2,843 Lines of Code: 179k ("Real") Live is on build #133, Tespia is on build #443 Everything listed below is only from 2022 Misc Item Stats Chat Data Scroll Data Boss Kill Counts NPC Exchange Costs NPC Item Purchase Costs Fastest PQ Runs Cash Shop Total Mesos has increased by 20%.
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