HORNTAIL
" Kill-able: Ability to Survive with a sufficient/pragmatic pot slots for hour(s) and Kill Horntail with 3rd job skills."
Goal
Problem
Warrior
Dragon Knight
knock off small platform
Crusaders & White Knight
knock off small platform
Short attack reach
Thieves
Hermit
52 'Use' slot limitation due to stars and pots (consider using Power/Elixir)
Dispel
HP (mentioned in HP requirements)
Chief Bandit (considering meso guard)
Meso Explosion
Dispel
Archer
Dispel
HP (mentioned in HP requirements)
Magicians
Dispel
WAYS TO SURVIVE HORNTAIL (to fit a 3rd job server)
Boss related
Remove Countdown timerπ
Remove Seduce (Mass)
Only Seduce (Mass) when tail/legs are dead (min hp req: 6,500 hp, higher req if Arm HP <30% and tail/legs are still alive)
Change Seduce (Single) based on Order of Entry (usually warriors enter first followed by ranged, nexon had changes, no idea which arnah chose) π
Reduce Seduce (Single) duration by 50% (walk half distance, acts as a mechanism to drag the runtime and not to guarantee a death) π
Allow usage of pots while being Seduced (Single/Mass) (warriors can only survive 1 Touch of Tail/Leg, unless priests follows to heal)
Remove Dispel
Increase 30 players per run cap to 60. (any higher and we'd face lagging issues with that many players and skills in 1 map)
Include i-frame on characters after Dispel is casted (to rebuff)
Include 1 torn(s) on each platform for characters to perform i-frame after Dispel is casted (mini custom add) π
Black Wyvern: Remove Spawn or Spawn 1 only
Reduce Horntail's level from 160 to 155 (for dmg reduction sake)
Reduce Horntail's Weapon and Magical Defense by 40%
Leafre Buff after entering HT only π
(from +20 WA/MA +50 acc/avoid to -> +40 WA/MA +100 Acc/Avoid +500HP/MP +1,000W/MDef for Infinite hour(s), disappears upon leaving cave.)
Horntail Dominator Buff after completion π
(from +40 WA/MA +400 Def to -> +50WA/MA +120 Acc/Avoid +1,000HP/MP +1,500 W/MDef for 1 hour). Reward based: To incentivize 2 Runs of HT per day (after it expires, Leafre Buff (above) will take effect if player is in HT map), and/or Grinding purposes.
Reduce HT health by 25%.
Increase HT's Arms, Wings, Heads (pre as well) Hit box.π
Items related
Increase HP bonuses on scrolls ratio (1 stats : >20 HP)
eg: Cape for Dex 60% = +2 Dex = > 40 HP worth (for Scroll for Cape for HP 60%)
Increase Scroll for Helm HP 60% (+10hp -> +30hp)π
Release Scroll for Pet HP π
10% = 90hp, 60% = 30hp
1 pet = 7 slots = 210hp max at 7/7 passing rate of 60%
3 pet (multi-pet) = 21 slots = 630hp max at 7/7 passing rate of 60%
Add Pianus Drop: HP Cape (0-100 hp, 5 slots) π
Release HP Ludi Cape (100-150hp 5 slot only, rarer drop as compared to the +1 stats currently)
currently 1 stats bonus on cape = 16-20 fresh ap hp, using 100-150hp (5-8 stats worth) to incentivize players to use a hp cape.
Release Monster Book Ring (10 Tiers, +100hp/mp +1 stat per tier)
+1,000hp/mp +10stats at Tier 10 (1,600 hp/mp bonus after HB)
Alternative gameplay of progessive card collecting rather than PQs and Exp chasers, brings players to explore more maps
Release BWG (7 slots, via Showa Exchange or Gacha)
Using rates: 1x 10% and 6 x 60%, 4x 60% (for normal 5 slot gloves)
BWG = +15 Att
WG = +11 Att
+4 Att boost seems fair
More USE slot expansion (possible future)π
Release 30% scrolls (adjusted to prevent some 10s/60s from going irrelevant)
Release Hat/ Top/ Btm/ Ear stats scrolls
Ciders (untradeable)
Original: Weapon Attack +20, accuracy -5, lasts for 5 minutes (stackable: If im not wrong Msea had it, non-stackable: GMS)
New (if necessary): Weapon Attack +20, accuracy -5, lasts for 5 minutes (stackable: 2 per slot)
1 Per slots(untradeable) seems fine for me, with the intension for players to not replace Rage buff totally as 'Use' slots are important in Boss runs.
Keep +20 WA, Similar to leafre buff? yes, however it lasts way shorter and takes up more slots (pros n cons weigh off)
Gacha (rebalanced)
Increase lvl 80+ Glove (Job specific) slots from 5 -> 7
Introduce Wheel of Destiny purchasable via HT NPC for meso (i.e. 5m) stackable up to 1-5 (replaces need for ress skill). Would only work in HT's 3 map and/or fade away after exiting cave. As HT is a 4th job intended boss, wheel of destiny can almost similarly replace Ress skill and considering the long run time, the chances of death is way higher.
Formula related
Increase level up HP gains from (20~24) to (25~30)
4,062 HP before Hyper Body
Lvl 132+ (without HP gear)
save players 27 lvls worth
5,937 HP before Hyper Body
Lvl 200 (without HP gear)
From Impossible to Possible, It'd be a nice reward for players whom attain lvl 200
Players should be compensated the HP loss, should this formula be applied.
Increase Use slots to 100
At some point in later v it'll be 72 slots but capping @ 100 would make it feel progressive voting wise and increases utility in long duration bossings.
Which also allows for individuals to attempt solo Zakum.
Increase M.Def and W.Def scalability/formulaπ
To a point where It'll be not better than HP scrolls but neither it being useless.
Would benefit Deep Ludi/ Leafre grinds and especially warriors.
Also Def skills (i.e Bless/ Iron wall/ Iron Body) could also be looked into and have more Scaling along with Def gear (Def bonus).
Skills related (4th only usable in horntail map)
Everyone
Hero's Will (1: To escape from abnormal condition, Cooldown: 10mins) To break free of Seduce
Got added to game, could reduce cooldown to 30s - 1min to replace the need of adding Holy Shield/ custom Dispel changes.
Echo of Hero(Weapon attack +4%, Magic attack +4% for 40 min, lvl 200 skill, stackable with buff)
Need confirmation if we'll get this.
Warrior
Stance (5: For 50Secs, prevent from getting Knock-backed with success rate 50%.)
Warriors skills mostly has a short reach, having to stand on the small platforms is essential for the wings/arms/head portion.
50s and 50% rate does not seem too op, can be more.
Thieves
Hermit (choose 1 only)
Claw Mastery (20: from +200 extra stars to +600)
Purpose: to lower use slots dedicated to throwing stars
Assume: Shadow Partner always active: 4 stars per Lucky Seven
Estimated 70 to 80 casts in 120s (lowered due to knockback and repositioning)
Estimated 1,200 stars per slot + 600 Mastery), 6hrs duration, 12,600 Lucky Seven casts
Estimated 50,400 stars (old: 42 slots) = 50,400 / 1,800 = 28 use slots usage (new: 28 slots)
Shadow Star (30: 200 stars for 120s)
Assume: Shadow Star always active
70 casts = 280 stars used = (280 - 200): 80 stars saved per 120s
1/5 of a slot used in 2mins
Estimated 1,200 stars per slot (hwabi/steely/tobi + 200 Mastery), 6hrs duration = 180 casts of Shadow Star = 36,000 stars
Estimated 12,600 Lucky Seven casts (w Shadow Partner)
= 50,400 stars used (42 use slots) = (50,400 - 36,000): 14,400 stars saved per 120s
30 use slots usage (instead of 42 use slots dedicated to stars, saving 12 slots)
Chief Bandit
Smokescreen (30: 45secs, Range 200%)
helps with Meso Explosion and Pots consumption
Archer
Sharp eyes (30: 300secs, critical rate 15%, Damage 40%)
overall buff to DPS, esp hermits, at lvl 30 skill, does not seem too over powered, damage portion could be reduced.
Magicians
Priest
Dispel: (+custom changes to allow dispel to work on seduce to replace the need for Holy Shield)
Big fan of this, will encourage more purpose and skills for priests.
Resurrection (30: 30mins cooldown)
Not a good option but when ranged jobs fall to the ground before Tail/Legs are alive and Mass Seduce is active, it's instant death, Ress would be a good leeway and with its long cooldown, seems feasible. Having Priest take timers of individuals death and try to Ress afew together in one skill, before the 10mins mark of being wrapped to town.
Holy Shield (30: For 40secs, temporarily protects all party members from abnormal conditions.) π
Holy Shield would not destroy the boss mechanics but encourage skilled priest players.
Summons (if we ever getting partial 4th job skills)
Pros: Would definitely increase mobbing and DPS for mages and some form of skill management.
Cons: Higher death rate to mages on summon when Black Wyvern is spawned.
Please feel free to leave your:
(1) Preferred picks
πMy top picks:
Boss: 1,4,5,10,14,15,17
Item: 2,3,4,8
Formula: 2
Skills: Dispel
(2) suggestions and especially for those areas that lack input