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Phoenix

opman

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Everything posted by opman

  1. I agree the issues u mentioned, however I feel that even if stats scrolls (Helm/ top / bottom n others) and lvl 100-110 weapons to be attained by players, would not very likely net an additional 30 WA or so. Considering only difference in gains, using Claws point of reference (other weaps may have different scaling due to skill/job multiplier) Att Difference: Casters (47 base + dex) to Craven (51 base + luk): +5 att ZHelm 10 slot (any stats): 6x 60% pass = (+2) x (6) = +12 stats = +2 att Top & Btm (14 slots vs Overalls 10 slots): +4 slot diff x 60% = (+2) x (4) = +8 = +1 att -> Total Diff = +8 Att If using Dragon Green Sleve instead: Craven to Sleve (55 base + dex): +3 att -> Total Diff = +11 Att Even so having feedbacks from 4th job classes using 4th job skills for HT with Dragon items (30%s scrolled, White scrolled), there are tons of variables. However most squads follow an efficient and effective route to boss, they'd roughly take 1hr50mins+ on avg (excluding timeless/reverse weaps). Unless we buff 3rd job skills or have insane rng scrolling or custom +30 and above buffs or unlimited players in map, just releasing dragon items and more gear stats scrolls would most likely not cut it by itself. Update: Added Formula Added thorn(s) on platform for i-frame Added Claw Mastery Added 30% scrolls Added Gear Stats scrolls (helm/top/btm/ear) Update: Added Increase 30 players per run cap to 60. (any higher and we'd face lagging issues with that many players and skills in 1 map)
  2. For WDEF to be viable to replace a W.ATT glove, you'd have to be in the hundreds region per scroll. I'd assume WDEF works on a flat basis and does not scale, hence approx 1 Def = - 1 W. Dmg or M. Dmg taken, using a 60% GFA worth +2 WA = at least 10 stats = at least 160 HP = at least 160 WDEF or MDEF. HT does both Physical n Magical damage and having 160 WDEF would only convert to 80 HP worth in gains. Since HP solves both Weapon and Magical damage, 160 HP acts as 160WDEF and MDEF, hence HP gears are superior in this context. Even if so, it's very unlikely for players to switch to it as it'll only drag the duration of the run time and remember that we've limitations such as the above mentioned and lack of 'Use' slots to last players pots worth of 6hrs+ of potting session (thats similar to zakum at body stages and not how players would pot when grinding, 2 very big difference here). Not to mention if you're a Hermit carrying stars, even if other players hold reserve stars for hermits, they may not have sufficient potions for a 6hrs+ run. Most players don't even have enough slots for pots to last 6hrs of grinding, much less a heavier potting session over 6hrs.
  3. yo, here's an alternative: i'd just go 94th at lv 25ish mage and spam claw till lightning becomes viable and camp there till lvl 50+, alternating between lpq and 94th
  4. hard agree with everything More Chairs - Suggestions - Phoenix (playphoenix.ca)
  5. HORNTAIL " Kill-able: Ability to Survive with a sufficient/pragmatic pot slots for hour(s) and Kill Horntail with 3rd job skills." Goal Problem Warrior Dragon Knight knock off small platform Crusaders & White Knight knock off small platform Short attack reach Thieves Hermit 52 'Use' slot limitation due to stars and pots (consider using Power/Elixir) Dispel HP (mentioned in HP requirements) Chief Bandit (considering meso guard) Meso Explosion Dispel Archer Dispel HP (mentioned in HP requirements) Magicians Dispel WAYS TO SURVIVE HORNTAIL (to fit a 3rd job server) Boss related Remove Countdown timer😘 Remove Seduce (Mass) Only Seduce (Mass) when tail/legs are dead (min hp req: 6,500 hp, higher req if Arm HP <30% and tail/legs are still alive) Change Seduce (Single) based on Order of Entry (usually warriors enter first followed by ranged, nexon had changes, no idea which arnah chose) 😘 Reduce Seduce (Single) duration by 50% (walk half distance, acts as a mechanism to drag the runtime and not to guarantee a death) 😘 Allow usage of pots while being Seduced (Single/Mass) (warriors can only survive 1 Touch of Tail/Leg, unless priests follows to heal) Remove Dispel Increase 30 players per run cap to 60. (any higher and we'd face lagging issues with that many players and skills in 1 map) Include i-frame on characters after Dispel is casted (to rebuff) Include 1 torn(s) on each platform for characters to perform i-frame after Dispel is casted (mini custom add) 😘 Black Wyvern: Remove Spawn or Spawn 1 only Reduce Horntail's level from 160 to 155 (for dmg reduction sake) Reduce Horntail's Weapon and Magical Defense by 40% Leafre Buff after entering HT only 😘 (from +20 WA/MA +50 acc/avoid to -> +40 WA/MA +100 Acc/Avoid +500HP/MP +1,000W/MDef for Infinite hour(s), disappears upon leaving cave.) Horntail Dominator Buff after completion 😘 (from +40 WA/MA +400 Def to -> +50WA/MA +120 Acc/Avoid +1,000HP/MP +1,500 W/MDef for 1 hour). Reward based: To incentivize 2 Runs of HT per day (after it expires, Leafre Buff (above) will take effect if player is in HT map), and/or Grinding purposes. Reduce HT health by 25%. Increase HT's Arms, Wings, Heads (pre as well) Hit box.😘 Items related Increase HP bonuses on scrolls ratio (1 stats : >20 HP) eg: Cape for Dex 60% = +2 Dex = > 40 HP worth (for Scroll for Cape for HP 60%) Increase Scroll for Helm HP 60% (+10hp -> +30hp)😘 Release Scroll for Pet HP 😘 10% = 90hp, 60% = 30hp 1 pet = 7 slots = 210hp max at 7/7 passing rate of 60% 3 pet (multi-pet) = 21 slots = 630hp max at 7/7 passing rate of 60% Add Pianus Drop: HP Cape (0-100 hp, 5 slots) 😘 Release HP Ludi Cape (100-150hp 5 slot only, rarer drop as compared to the +1 stats currently) currently 1 stats bonus on cape = 16-20 fresh ap hp, using 100-150hp (5-8 stats worth) to incentivize players to use a hp cape. Release Monster Book Ring (10 Tiers, +100hp/mp +1 stat per tier) +1,000hp/mp +10stats at Tier 10 (1,600 hp/mp bonus after HB) Alternative gameplay of progessive card collecting rather than PQs and Exp chasers, brings players to explore more maps Release BWG (7 slots, via Showa Exchange or Gacha) Using rates: 1x 10% and 6 x 60%, 4x 60% (for normal 5 slot gloves) BWG = +15 Att WG = +11 Att +4 Att boost seems fair More USE slot expansion (possible future)😘 Release 30% scrolls (adjusted to prevent some 10s/60s from going irrelevant) Release Hat/ Top/ Btm/ Ear stats scrolls Ciders (untradeable) Original: Weapon Attack +20, accuracy -5, lasts for 5 minutes (stackable: If im not wrong Msea had it, non-stackable: GMS) New (if necessary): Weapon Attack +20, accuracy -5, lasts for 5 minutes (stackable: 2 per slot) 1 Per slots(untradeable) seems fine for me, with the intension for players to not replace Rage buff totally as 'Use' slots are important in Boss runs. Keep +20 WA, Similar to leafre buff? yes, however it lasts way shorter and takes up more slots (pros n cons weigh off) Gacha (rebalanced) Increase lvl 80+ Glove (Job specific) slots from 5 -> 7 Introduce Wheel of Destiny purchasable via HT NPC for meso (i.e. 5m) stackable up to 1-5 (replaces need for ress skill). Would only work in HT's 3 map and/or fade away after exiting cave. As HT is a 4th job intended boss, wheel of destiny can almost similarly replace Ress skill and considering the long run time, the chances of death is way higher. Formula related Increase level up HP gains from (20~24) to (25~30) 4,062 HP before Hyper Body Lvl 132+ (without HP gear) save players 27 lvls worth 5,937 HP before Hyper Body Lvl 200 (without HP gear) From Impossible to Possible, It'd be a nice reward for players whom attain lvl 200 Players should be compensated the HP loss, should this formula be applied. Increase Use slots to 100 At some point in later v it'll be 72 slots but capping @ 100 would make it feel progressive voting wise and increases utility in long duration bossings. Which also allows for individuals to attempt solo Zakum. Increase M.Def and W.Def scalability/formula😘 To a point where It'll be not better than HP scrolls but neither it being useless. Would benefit Deep Ludi/ Leafre grinds and especially warriors. Also Def skills (i.e Bless/ Iron wall/ Iron Body) could also be looked into and have more Scaling along with Def gear (Def bonus). Skills related (4th only usable in horntail map) Everyone Hero's Will (1: To escape from abnormal condition, Cooldown: 10mins) To break free of Seduce Got added to game, could reduce cooldown to 30s - 1min to replace the need of adding Holy Shield/ custom Dispel changes. Echo of Hero(Weapon attack +4%, Magic attack +4% for 40 min, lvl 200 skill, stackable with buff) Need confirmation if we'll get this. Warrior Stance (5: For 50Secs, prevent from getting Knock-backed with success rate 50%.) Warriors skills mostly has a short reach, having to stand on the small platforms is essential for the wings/arms/head portion. 50s and 50% rate does not seem too op, can be more. Thieves Hermit (choose 1 only) Claw Mastery (20: from +200 extra stars to +600) Purpose: to lower use slots dedicated to throwing stars Assume: Shadow Partner always active: 4 stars per Lucky Seven Estimated 70 to 80 casts in 120s (lowered due to knockback and repositioning) Estimated 1,200 stars per slot + 600 Mastery), 6hrs duration, 12,600 Lucky Seven casts Estimated 50,400 stars (old: 42 slots) = 50,400 / 1,800 = 28 use slots usage (new: 28 slots) Shadow Star (30: 200 stars for 120s) Assume: Shadow Star always active 70 casts = 280 stars used = (280 - 200): 80 stars saved per 120s 1/5 of a slot used in 2mins Estimated 1,200 stars per slot (hwabi/steely/tobi + 200 Mastery), 6hrs duration = 180 casts of Shadow Star = 36,000 stars Estimated 12,600 Lucky Seven casts (w Shadow Partner) = 50,400 stars used (42 use slots) = (50,400 - 36,000): 14,400 stars saved per 120s 30 use slots usage (instead of 42 use slots dedicated to stars, saving 12 slots) Chief Bandit Smokescreen (30: 45secs, Range 200%) helps with Meso Explosion and Pots consumption Archer Sharp eyes (30: 300secs, critical rate 15%, Damage 40%) overall buff to DPS, esp hermits, at lvl 30 skill, does not seem too over powered, damage portion could be reduced. Magicians Priest Dispel: (+custom changes to allow dispel to work on seduce to replace the need for Holy Shield) Big fan of this, will encourage more purpose and skills for priests. Resurrection (30: 30mins cooldown) Not a good option but when ranged jobs fall to the ground before Tail/Legs are alive and Mass Seduce is active, it's instant death, Ress would be a good leeway and with its long cooldown, seems feasible. Having Priest take timers of individuals death and try to Ress afew together in one skill, before the 10mins mark of being wrapped to town. Holy Shield (30: For 40secs, temporarily protects all party members from abnormal conditions.) 😘 Holy Shield would not destroy the boss mechanics but encourage skilled priest players. Summons (if we ever getting partial 4th job skills) Pros: Would definitely increase mobbing and DPS for mages and some form of skill management. Cons: Higher death rate to mages on summon when Black Wyvern is spawned. Please feel free to leave your: (1) Preferred picks 😘My top picks: Boss: 1,4,5,10,14,15,17 Item: 2,3,4,8 Formula: 2 Skills: Dispel (2) suggestions and especially for those areas that lack input
  6. opman

    More Chairs

    From a collectors point of view, having Mini bosses and Bosses drop chairs (untradable) adds onto the content available and brings somewhat of a self achievement goal to all players and those who are just not into that exp chase. Also, more variations of chairs to the server shouldn't be a huge game changer. Furthermore, even adding event and custom mob specific chair like green/blue/red snail chairs to each monster may in fact seem interesting, bringing players around the whole maple globe. Especially drawing more crowd towards the PQ scene should chairs be added there. Only downside is, players who've exceeded the lvl range for PQs might not be able to attain those PQ specific chairs, unless we provide another workaround? (maybe charging 10m mesos per PQ specific chair) Mini-boss/ Boss Chairs Mushmom, Zombie Mushmom, Blue Mushmom Chair Jr. Balrog, Crimson Balrog Chair Pianus Chair (custom) Papu Chair Manon, Griffey Chair Zakum Chair Horntail Chair Event Chairs PQ chairs (KPQ, LPQ, OPQ, PPQ) (custom)(custom)(custom)
  7. Maximum Coupons per box: 1x 100 NX 1x 250 NX Incentivizes more parties at LPQ and OPQ (especially opq, give more nx here) and draws some players away from grinding to the PQ scene. Also, for players who value NX for fm hoeing or what not.
  8. wont increasing the drop rate for pots negatively affect the item we're there to hunt? like hunting a pinaka/ilbi @ dual birk. i feel just swapping out the white pots for milk seems fine and no further buff in pots drop rate shld be made.
  9. opman

    Anti Leeching

    can we get a countdown on "leeching seconds left" at the buffs top right hand corner? no rush tho
  10. opman

    Maple points

    thats pretty much what nx r used for, other than stores n others
  11. well chair n chill works wonders when training 2 or 3 characters at the same time too
  12. opman

    Maple points

    right now, pretty much. unless we get streamer nx incentive or u donate to server
  13. opman

    Anti Leeching

    For priests tagging an Attacker on non-healable mob, it’s highly unlikely for priests to use any other form of attack skills other than heal or just cause of bad lags. Solution: Maybe we could increase/refresh the priest leech timer on every damage inflicted onto the priest.
  14. Use a chair n chill πŸ™‚ PQs give tons of pots too
  15. https://festive-bose-97f577.netlify.app/
  16. increase/add more mp bonus to mage luk armor
  17. well hermits gotta hunt/buy stars n rocks, these costs mesos n slots space...
  18. looking statistics for: - ilbi drops/ in server - steely - tobi (lmfao) - icicles - kumbi - wooden top - snowball - subi πŸ™‚
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